If you want to make Carthage behave, you might want to read here. The entire thread is very useful.
If you want to make Carthage behave, you might want to read here. The entire thread is very useful.
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That would be interesting to know for sure. One of the reasons, but not the only one I'm sure, that all heroic land markers seem to end up going in favor of the Romans whenever they are involved. Yes, the Roman army was one of the best, but they didn't win every battleI think that historically lorica segmentata late legionary cohorts appeared after the game timeline ends.
I'm not sure I want to go that far, but taking a clue from your lead, I might give the Romans a port only for their capital at the start.Also forgot to mention that i reduce intial treasury for the Romans, the level and population of all Roman towns as well as their starting army. Also no Roman faction starts with a port.
As to unit size changes, maybe later. A little at a timeWhat directory is used to alter movement speeds? That's a good idea to make more realistic and eliminate those idiotic scenes during battle where infantry are running nearly as fast as horses
Regarding Carthage....what's the benefit of reducing Iberian infantry unit size from 80 to 60?
@ Aradan
I've looked thru that topic before. Those guys seem to know the game quite well. However, I do like RTW for an occasional game (when I get tired of STW!) but not enough to do such extensive modding. There is a lot of excellent material there, though......
High Plains Drifter
wikipedia seems to agree:
http://en.wikipedia.org/wiki/Lorica_segmentata
use from 9BC to 3rd century AD
There is no beneft reducing Iberian Infantry, i meant increasing it from 40 men normal to 60 men normal.
Its in the main Data folder where also the unit and building files are. Do not have the game installed and cannot remember the exact name, but look for the words Modifiers, Ground, Speed, Texture. Its early on (towards the top). Its indeed imperative and you'll see that the game becomes far better then, especially if you play with thick fighting infantry blocks that allow you more melee time to manage things.
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Last edited by gollum; 02-18-2010 at 20:11.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
One last question (until I think of more): to remove the starting ports from Messina and Croton (not disabling but forcing the Romans to build them) I do what......?
High Plains Drifter
The starting position file that you are after is in the world/campaigns/imperial camp. Sorry i am not more precise, i just havent the game installed and its been a while since i've done that. Iirc you just take out the port building textline and this automatically downgrades it to a fishing village.
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The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
More questions.......I know, I should just install one of many fine mods and be done with it, but then I don't learn how to do it, no?
When altering the descr_strat directory, is there any other directory that needs changing at the same time?
For instance, when adding a wooden pallisade to Caralis, and beefing up the garrison there slightly, the game won't even load. I make changes one at a time so I can pinpoint any problems I might have, but still no-go. I also dbl check that I've "dotted my i's and crossed my t's", but I still might have overlooked a spelling error or something, hence the question.
High Plains Drifter
i am pretty sure that last time i did it, i only needed to change things there. I aslo changed the garissons and added/taken out buildings, and the game worked. One thing i did was using copy paste, from existing lines to ensure minimu faults, for both buildings and units. perhaps this is worth a try?
Sorry i can't be more useful, maybe someone with things more frsh on his mind can als give a hand.
![]()
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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