Found my problem....never ask me to join a spelling bee
It's 'pallisade' not 'palliside'..........
After many of the above mentioned changes, I still can't believe the utter stupidity of the AI concerning Carthage
I know this is all probably old hat for most here, so please bear with....
Reducing Roman starting populations and money has helped quite a bit. They aren't nearly as aggressive and it's taken them 10 years to capture their first two cities. Not having SPQR fleets around has made the GC into a naval power, and Carthage is not far behind. Speaking of Carthage.......
The AI absolutely insists on removing Hanno and his army from Sicily. After 10 years, his army (minus Hanno, by now, I presume) is sitting on a fleet parked offshore from Numidia's port at Cirta and it hasn't even moved in three years. Another fleet with a dozen units sits offshore from Carthage, and every new unit produced in the city goes there. So....
I figured if I remove all starting Carthaginian fleets, then Hanno will have to stay on Sicily at least until a bireme can be built and sent. If that doesn't work then I will remove all Carthaginian ports to start the game. Problem is, every time I alter the starting unit roster, the game won't progress past the faction choice screen. And there definitely is no spelling problem this time.
So, for example, how do I remove the peasant garrison in Caralis and replace it with another militia unit? and how do I remove all starting Carthaginian fleets?
BTW.....Aradan
The port disabling feature works like a charm. Ports on the Red & Caspian Seas are built, but no useless fleets are being spammed![]()
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