It would, but then you'd have factions that did almost exactly nothing. Those Aedui you faced would be more or less frozen and the campaign would be even easier.
I don't know if you want that or not so it's up to you, but just keep it in mind.
It would, but then you'd have factions that did almost exactly nothing. Those Aedui you faced would be more or less frozen and the campaign would be even easier.
I don't know if you want that or not so it's up to you, but just keep it in mind.
Why would the aedui be frozen?... I mean they start with plenty of territory and commerce... the fact that I destroy them and cause them to lose that commerce, which causes them to be frozen is exactly the reason why I invaded them... to destabilize them completely... To me it seems childish to play a game where the rules are tweaked so that invisible money is given to the comp just so I can play "cooler battles"... I play the game to win.
However, can I make the adjustment and have it apply to an already in process campaign? Or will I have to start a new one?
Veni, Vidi, Vici.
-Gaius Julius Caesar
Play the Aedui from the start and you'll see what I mean by frozen. You end up at best with about -15k mnai before you can start making a profit. Granted you can make it work and keep going, but the AI cannot since it is dumber than a box of rocks.
Isn't that a big reason why Caesar conquered Gual?? Because they were such a "box of rocks" that they didn't realize who their real enemies were until it was too late???
-Btw... You didn't answer my last ?... will I have to start a new campaign or will the effects start right away??
Veni, Vidi, Vici.
-Gaius Julius Caesar
I don't know, I haven't tried changing that.
And to answer your other question: I don't know, I haven't studied Caesar's wars much.
Trust me... they were a dumber than a box of freshly manufactured organic donkey manure cubes.
Veni, Vidi, Vici.
-Gaius Julius Caesar
Then why don't you change the settings into E/E instead of H/H?
I don't get it why you want it to be so easy? I'd love it if I was for example Romani and the Sweboz would dominate me utterly. That would make it for me a worthy competition.
If you do change the amount of money added to 0 then for example Sweboz would be in debt and would never come out of it. The settlement starts with -4500, the AI can't solve that. As a result they can't recruit better units or larger armies. And when you're finally at the borders of Sweboz you find yourself fighting against an army of 6 units, would that be satisfying if you defeat them?
Hi and welcome to the community,
I can't see why changing the script during a campaign to reduce the monetary help would crash the savegame though, the script is read and applied each move and the results of the addictional money is applied each go seperately, soooo... it should be savegame compatible, (but don't blame me if my logic is wrong :))
cheers,
Pobs
You know before you guys assume such factions would be broken - try it first. My protest stems from the fact that even though I have the enemy practically dominated - hence FROZEN - my strategic attempt to defeat them by attrition is IMPOSSIBLE due to the fact that even though each of the AI's settlements has negative income, they get 20000 mnai each turn and are able to repair all their order buildings and barracks the next turn... so I ask you all this, who are we playing against?? A preset game configuration (such as easy/med/hard, which I believe every game prior to this one was based on and which in this game would apply to computer strategy) or a rigged game that attempts to hide its futile balance settings by giving it gold. I read an article earlier where some high level general with his whole army got bribed out of the blue... how is this possible?? Is this considered balanced?? Was it caused because of a failure in THE PLAYERS intelligence? Maybe the question should be is EB really that much more balanced than the original? I mean I started a game with Macedonia recently, and they barely compare in starting strength to Rome... and if my studies in history have led me to believe, Rome was not yet a world power, whereas Macedonia was.
I'm not seeking perfection, nothing ever is. But in terms of the gameplay of this game, I would like to think that even though some factions may go broke or frozen, I still win or lose based on fair, realistic rules. If I put Street Fighter on hard, does Bison take more hits than me? No... he just gets smarter. That is what I think is lacking in this game. The AI gets richer, not smarter... think about it!
Veni, Vidi, Vici.
-Gaius Julius Caesar
I know ure new to this, And I can totally sympathise. I 100% accertain, that the ai faction plays better with 1 or 2 settlements. That is, they actually properly defend their settlements, and send the surplus elsewhere.
To me, their is NOTHING more annoying, than reducing "X" faction to one or two provinces, and then finding they have 2 or 3 full stacks for said provines.
It's utter complete bullshit, but is an unfortunate side effect of the money script....thing is, u can toast those armies, so it isn't that much of a problem....
EB is weird, don'y expect equality. Expect to be outnumbered at least 1.5/1 . And expect to win, otherwise, ure not EB material.....
Last edited by Drewski; 02-17-2010 at 04:48.
I know right. Clearly AI is dumb so we should just accept that fact like a grown man and steamroll it.... I ride roller coaster to get off the cars.To me it seems childish to play a game where the rules are tweaked so that invisible money is given to the comp just so I can play "cooler battles"... I play the game to win.
But the AI is hardcoded, it cannot get smarter. Complain to CA, not to EB, they have done their best to balance and make more realistic a very unbalanced and unrealistic game. Because that is what they have to work with. There is no other engines to build the EB-EB II on than the RTW Games. It is but a minor nuisance compared to others.
If you are dissatisfied you have three options as I see it:
1) Play something you like more.
2) Make your own mod that you consider an improvement on EB.
3) Find Human opponents.
As you notice, complaining is not an option, for what cannot be changed will not be helped by complaining. As others have said, change the money script and you will have only one viable faction, your own, the rest will be Eleutheroi-like. Try playing as Sweboz for 30 years into the campaign as well, you think the dumb AI could overcome that deficit without the money-script?
Anyway, my point is, nothing will change no matter how much you complain, for it is not possible to stop. So you might as well desist and look through options 1-3 above.
The day you get an AI that is actually as cunning as a Human, fear, for that day you will serve it.
That being said, and another proof that I am grumpy and arrogant, welcome to the Forum :-D
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
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