
Originally Posted by
SlickNicaG69
You know before you guys assume such factions would be broken - try it first. My protest stems from the fact that even though I have the enemy practically dominated - hence FROZEN - my strategic attempt to defeat them by attrition is IMPOSSIBLE due to the fact that even though each of the AI's settlements has negative income, they get 20000 mnai each turn and are able to repair all their order buildings and barracks the next turn... so I ask you all this, who are we playing against?? A preset game configuration (such as easy/med/hard, which I believe every game prior to this one was based on and which in this game would apply to computer strategy) or a rigged game that attempts to hide its futile balance settings by giving it gold. I read an article earlier where some high level general with his whole army got bribed out of the blue... how is this possible?? Is this considered balanced?? Was it caused because of a failure in THE PLAYERS intelligence? Maybe the question should be is EB really that much more balanced than the original? I mean I started a game with Macedonia recently, and they barely compare in starting strength to Rome... and if my studies in history have led me to believe, Rome was not yet a world power, whereas Macedonia was.
I'm not seeking perfection, nothing ever is. But in terms of the gameplay of this game, I would like to think that even though some factions may go broke or frozen, I still win or lose based on fair, realistic rules. If I put Street Fighter on hard, does Bison take more hits than me? No... he just gets smarter. That is what I think is lacking in this game. The AI gets richer, not smarter... think about it!
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