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Thread: Does Comp have Unlimitied Money???

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  1. #1
    Member Member ARCHIPPOS's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    it's a well known fact that the last remaining settlements of a faction are always heavily fortified because of the money script. You can roleplay it as a faction making a final desparate stand. I suggest reading on zaelots for inspiration ...
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  2. #2

    Default Re: Does Comp have Unlimitied Money???

    Nobody who has answered to this thread has yet played a campaign with the money script set at 0... You all just assume that the Sweboz or Gauls would go broke... but picture this... lets say the sweboz manage to conquer some rebel settlements, ally themselves with the gauls, is it not possible that they would have positive income regardless of the money script??

    Look, despite the money script I still managed to reduce the gauls to their last 2 settlements with negative income. So why would there be a need for a script that prolongs their demise and causes me to do unnecessary things. Again with my allegory, why would street fighter have a script that makes every character of an equal strengh... Ryu > Ken ;) > Blanka > Dhalsim... just as at 270 BC Selukia > Rome = Carthage = Gaul = Sweboz > Casse...

    I will restart my campaign with the script set at 0, except for the rebels because I read in the script something about altering them could lead to the script getting messed up... I encourage you all to do the same... maybe we will get some concrete answers to the question as opposed to hypothetical assumptions!
    Last edited by SlickNicaG69; 02-17-2010 at 20:51.
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  3. #3
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Quote Originally Posted by SlickNicaG69 View Post
    Nobody who has answered to this thread has yet played a campaign with the money script set at 0... You all just assume that the Sweboz or Gauls would go broke... but picture this... lets say the sweboz manage to conquer some rebel settlements, ally themselves with the gauls, is it not possible that they would have positive income regardless of the money script??
    Sure, and then imagine them conquering the Antarctic and attacking you with killer-penguins....


    Quote Originally Posted by SlickNicaG69 View Post
    Look, despite the money script I still managed to reduce the gauls to their last 2 settlements with negative income. So why would there be a need for a script that prolongs their demise and causes me to do unnecessary things. Again with my allegory, why would street fighter have a script that makes every character of an equal strengh... Ryu > Ken ;) > Blanka > Dhalsim... just as at 270 BC Selukia > Rome = Carthage = Gaul = Sweboz > Casse...
    Maybe you did not notice yet, but... this ist not Streetfighter. Not even comparable to Streetfighter. Lol, Streetfighter is not even worth it being mentionned in one sentence with this Mod. This is EB, in which the factions are meant to expand, this again meaning that they need more money than they're able to gain on their own.


    Quote Originally Posted by SlickNicaG69 View Post
    I will restart my campaign with the script set at 0
    Yes, do that. What's the point in trying to convince us to do the same? We like the game with the AI able to train strong armies. For some of the players here, the goal of the game is not "to win" - meaning blitz as fast as possible with the least effort possible - but to have the challenge of fighting strong AI factions and win great victories.


    Quote Originally Posted by SlickNicaG69 View Post
    , except for the rebels because I read in the script something about altering them could lead to the script getting messed up... I encourage you all to do the same... maybe we will get some concrete answers to the question as opposed to hypothetical assumptions!
    Yeah, let us know the results. Not necessary that everyone messes with the script, it will suffice if one (you) tests it.
    Last edited by SwissBarbar; 02-17-2010 at 21:28.
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  4. #4

    Default Re: Does Comp have Unlimitied Money???

    Quote Originally Posted by SlickNicaG69 View Post
    Nobody who has answered to this thread has yet played a campaign with the money script set at 0... You all just assume that the Sweboz or Gauls would go broke... but picture this... lets say the sweboz manage to conquer some rebel settlements, ally themselves with the gauls, is it not possible that they would have positive income regardless of the money script??

    Look, despite the money script I still managed to reduce the gauls to their last 2 settlements with negative income. So why would there be a need for a script that prolongs their demise and causes me to do unnecessary things. Again with my allegory, why would street fighter have a script that makes every character of an equal strengh... Ryu > Ken ;) > Blanka > Dhalsim... just as at 270 BC Selukia > Rome = Carthage = Gaul = Sweboz > Casse...

    I will restart my campaign with the script set at 0, except for the rebels because I read in the script something about altering them could lead to the script getting messed up... I encourage you all to do the same... maybe we will get some concrete answers to the question as opposed to hypothetical assumptions!
    I totally sympathize with your argument, I really do. There's nothing more mind-numbing than approaching the final stronghold of a dying civilization, their citizens packing up their belongings and their boys and elderly and men taking up shield and sword and bow, this last city wallowing debt, and to be assaulted by two fairly elite full stack armies when sieging the city, which also has a full stack garrison.

    But you're logic is flawed here: You say "Nobody who has answered to this thread has yet played a campaign with the money script set at 0." Yes they have. Everyone who's played EB has. When you play any faction in EB, you begin the campaign with the exact same starting conditions as the AI does when it is in control of those factions. And as such, for most factions you are given a certain starting military, a certain undeveloped economy and a certain small treasury, all of which combined mean, literally, debt on the very first click of "End Turn." When the player plays those factions, the player takes the starting armies and assaults neighboring settlements or disbands the starting military to make money. When the AI plays those factions, it calculates its odds and decides not to attack the stronger neighbors, and also cannot disband units as an alternative. Therefore, the AI factions do nothing and camp out in the same way they start out until they're literally millions in debt and the player's faction comes knocking. The AI has probabilities, the player has abilities. Therefore, the AI gets money to counter it's auto-debt situation and thus to spur growth and thus a challenge to the player.

    I will concede that I have not altered the script to see this myself, but my counter is that I know how the game engine works, so that's unnecessary.You may call it "hypothetical assumptions," but it's not - it's how it works, the end.

    Your problem is not with EB's system or the EB team, it's with Creative Assembly. The game designer made a game to be fun for the average Philistine and to make money from, not for people to alter to their liking. Modification of their software was and is an afterthought, I guarantee. If they allowed modders to alter the game's AI, there would be no money script, and I guarantee that even more. The EB team has tested and modified and tested and modified this game over and over again for years, so whatever you find in it is there for an exact and precise purpose, and with an exact and precise effect. EB II may provide the opportunity to add more complexity to the script for you, i.e. that factions on the verge of collapse by conquest get no more money or something of that sort. But I think it may not be changed, because then many of the small factions wouldn't have a chance from the start.
    Last edited by Dyabedes of Aphrodisias; 02-18-2010 at 07:11.

  5. #5
    Member Member Intranetusa's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Quote Originally Posted by SlickNicaG69;2435174[B
    ]Nobody who has answered to this thread has yet played a campaign with the money script set at 0... You all just assume that the Sweboz or Gauls would go broke...[/B] but picture this... lets say the sweboz manage to conquer some rebel settlements, ally themselves with the gauls, is it not possible that they would have positive income regardless of the money script??Look, despite the money script I still managed to reduce the gauls to their last 2 settlements with negative income. So why would there be a need for a script that prolongs their demise and causes me to do unnecessary things. Again with my allegory, why would street fighter have a script that makes every character of an equal strengh... Ryu > Ken ;) > Blanka > Dhalsim... just as at 270 BC Selukia > Rome = Carthage = Gaul = Sweboz > Casse...
    I will restart my campaign with the script set at 0, except for the rebels because I read in the script something about altering them could lead to the script getting messed up... I encourage you all to do the same... maybe we will get some concrete answers to the question as opposed to hypothetical assumptions!
    Because it's stupid.

    Have you even played the vanilla/regular RTW game? The campaign is ridiculously easy and that I steam roll the enemy AI with about 400 victories and 3 losses. (3 losses due to random ambushes or rebellions) In the regular campaign, where everything is dirt cheap and all the buildings produce crap loads of money for you, the AI still regularly goes into debt by not bothering to build the money making buildings.

    EB introduces a far more complex money system in which everything costs more...the AI is too dumb to build buildings that make money, so they would go into debt even faster.

    If you set the money to 0, you'd have the AI with -100,000 money and not being able to produce a single unit/building. The game would be even more easy than it already is.
    Last edited by Intranetusa; 02-18-2010 at 07:31.
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  6. #6

    Default Re: Does Comp have Unlimitied Money???

    Quote Originally Posted by SlickNicaG69 View Post
    my strategic attempt to defeat them by attrition
    I'm just curious, what do you mean by that in gameplay terms?

    Quote Originally Posted by SlickNicaG69 View Post
    I mean I started a game with Macedonia recently, and they barely compare in starting strength to Rome... and if my studies in history have led me to believe, Rome was not yet a world power, whereas Macedonia was.
    Well, well, in 270 Makedonia has been a world power and the region hasn't seen much peace in the past decades, so I find it plausible that it is only a shadow of its former self at the start of the campaign. Especially the last decade itself had some hard times for the homeland of Alexander.
    Oh, beside that, don't the Maks have like twice the troops of the Romans at the start? I haven't played it for a while so I'm not sure.

    You are of course free to play the game whichever way you care for. I still like to add that I strongly believe there is not a single mod or game out there with a focus on historical proportions instead of an all-factions-same-strength-philosophy which has been as thoroughly balanced as EB.
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  7. #7
    imaginary Member Weebeast's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Nobody who has answered to this thread has yet played a campaign with the money script set at 0... You all just assume that the Sweboz or Gauls would go broke... but picture this... lets say the sweboz manage to conquer some rebel settlements, ally themselves with the gauls, is it not possible that they would have positive income regardless of the money script??
    Assume? RTW and EB has been around for a while. There aren't much anything to discover until you start hacking the exe and reprogramming the engine.

    Look, despite the money script I still managed to reduce the gauls to their last 2 settlements with negative income. So why would there be a need for a script that prolongs their demise and causes me to do unnecessary things.
    Unnecessary like what? Fighting their stacks? If you can to reduce them to two settlements then you can eliminate them. Some of us like to have them around and actually keep fighting back.

    why would street fighter have a script that makes every character of an equal strengh... Ryu > Ken ;) > Blanka > Dhalsim... just as at 270 BC Selukia > Rome = Carthage = Gaul = Sweboz > Casse...
    Why not? Actually there's a script. It is called hadouken spam. It's not about making them equal. Faction balance isn't in EB agenda (see Saba). It's about making them move, appear alive, fulfill their objectives, have purpose in life.

  8. #8

    Default Re: Does Comp have Unlimitied Money???

    I don't get the fuss about his opinion.
    If he wants it easy he can play it easy. If you want a more challenging (and fun) campaign you keep it the way it is.

    There's no need in explaining it him if he's to stubborn to believe.
    We all know that with the adding of money it's more fun and that's why the creators of EB made it the mod that way. If it wasn't necesary EB wouldn't have it.
    No need to flame.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Quote Originally Posted by Drunk Clown View Post
    No need to flame.
    Indeed.

    The point has been made, and I guess SlickNicaG69 will find out soon enough how the game runs without a money script. That said, there is something to be said for limiting the financial aid to beaten factions, but remember the script is almost blind: it may not be able to tell the difference between the Sweboz at the start of the game, and the Sweboz at the brink of defeat.
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  10. #10
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Not to be mean, but you just aren't understanding the higher upkeep costs, recruitment costs, and large armies that many AI factions start with and what that means for your finances. Without disbanding half of your units starting as Sweboz, Lusotann, or several other one province factions, it doesn't even matter if you can conquer two or three settlements right off the bat. There is no money to develop these towns, retrain units lost in battle, etc.

    Take Lusos for example. They start with 3-4 units of their elite cavalry which costs about 900-something a turn to upkeep in addition to their other forces. For the human player, disbanding the cavalry makes sense since they don't really help take settlements and it saves you almost 3000 a turn! The AI can't disband so it stays with them and adds that onto the debt.

    Then, taking settlements for us isn't that hard, with starting armies you can conquer one or two pretty easily and start to develop them. However the AI autocalcs against the cities, many of which are led by 6-7 star generals who do very well in autocalc. It would be surprising if the AI took more than one or even 1 settlement. Add on top of this the fact that the AI builds in this order I have found: barracks first, economic buildings second. So, any extra money goes towards building barracks to get access to troops it can't afford...

    If the AI was more intelligent, your idea makes sense. However, its not and I would say that the following factions would be doomed from the start.
    Lusotann (one province, large starting armies)
    Aedui (split provinces, war with Arverni and Rome at start)
    Arverni (war with Aedui at start)
    Casse (more than already)
    Sweboz (one province, large starting armies)
    Getai (one province)
    KH (at war with Makedon, inferior forces)
    Sauromatae (no income in home provinces)
    Hai (one province)
    Pontos (one province, not much expansion room)
    Saka (one province in map corner = barely any trade, poor provinces)
    Saba (one province)
    Baktria (one province)
    Pahlava (going to war with AS in turn 1 almost every time, can't afford that war)

    I'd even throw in Eprirus because they start with Elephants so unless they conquer two or three provinces really quickly they will never be able to afford the ellies.

    That leaves Carthage, Roma, Makedonia, AS, and Ptolies to contest every campaign. It already seems that is the case with the system the way it is now. I don't see how making things even worse for the poorer factions will help matters.
    Last edited by Brave Brave Sir Robin; 02-19-2010 at 20:04.
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  11. #11
    CAIVS CAESAR Member Mulceber's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Just tacking on to what BBSR said: If we accept his list of factions which would be doomed from the start (and I do), that means that literally 70% of the factions will just wither and die once the game gets going. I'm perfectly content with leaving the money script as is. Would it be nice if factions on their last legs had armies to match? yes. Am I willing to so profoundly cripple the AI factions just to achieve that? Heck no. -M
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  12. #12

    Default Re: Does Comp have Unlimitied Money???

    It seems I have found a curious effect with altering the money script... It seems factions are more disposed to sue for peace when they find themselves flat broke and on the brink of destruction... More to follow...

    Also, the Geta, a faction I have never played but assume is the type that is quite "poor and would be frozen," have flourished in my Macedonia campaign, owning many rebel settlements that have the script activated...

    Also I would like to add that the money script does not only help the AI factions, it causes those who flourish too much to lose gold as well... I guess that is good if you are afraid of facing too large an enemy empire...

    Imagine having to face a Seleucid Empire that owns half the world and is able to recruit an army of cataphracts and elite steppe horse archers... I am fearful myself...
    Last edited by Ludens; 02-19-2010 at 21:17. Reason: triple post
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  13. #13

    Default Re: Does Comp have Unlimitied Money???

    A. Nice testing, but what about the other Barbarians?
    and
    B. I would love to face a huge empire like that. Especially if I had my own giant armies to fight with.

  14. #14
    Member Member Intranetusa's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Quote Originally Posted by SlickNicaG69 View Post
    Also I would like to add that the money script does not only help the AI factions, it causes those who flourish too much to lose gold as well... I guess that is good if you are afraid of facing too large an enemy empire...

    Imagine having to face a Seleucid Empire that owns half the world and is able to recruit an army of cataphracts and elite steppe horse archers... I am fearful myself...
    Meh, the AI would still probably be too dumb to fight them effectively. I once won a defensive siege battle with 200 soldiers against an enemy army of 3000+ with 1/3 of their army being elites. All the AI did was sit around my walls getting picked off by tower archers or try to go through the main gate and being boiled alive by the gate oil defenses.

    When fighting enemy cataphracts, I just use spearmen since the AI cavalry usually blindly charges my lines head on and die in a few seconds. Their horse archers would be problematic since they'd be in constant skirmish mode and just run away all the time, but that's countered by your own horse archers, archers, or siege battles.
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  15. #15
    Member Member phoenixemperor's Avatar
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    Default Re: Does Comp have Unlimitied Money???

    Obviously SlickNica has never encountered the phenomenon of the Grey/Yellow Death...

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