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  1. #1
    Member Member Grombeard's Avatar
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    Default Re: annoying ai

    I'm using Lusted's Battle & Campaign AI and i'm quite satisfied with it. I had many long-term alliances with the AI with it and enemies who got beaten up by me now accept peace and may even become vassals, too. The game get's somewhat easier with this though, because you don't have to fear unreasonable backstabs anymore... ;)

    If you use it, make sure to read through the first 2 pages or so of the thread and look out for Lusteds posts, because complete installation instructions are scattered over his different posts there. Be sure to edit the ai_label of the muslim factions.

    Link: http://www.twcenter.net/forums/showthread.php?t=138529

  2. #2

    Default Re: annoying ai

    I've had MTW2 sitting on the shelf for a while, but only recently had time to play it. I ended up finding these boards because of this exact issue. I'm glad that there is still a decent community going strong to provide advice and I'm looking forward to trying out a mod in my second game.

    In my first game on medium as England, the only other empire that I attacked was Scotland. Otherwise I did my best to keep everyone happy - only attacked rebels provinces, built lots of churches & priests, joined whatever crusades I could. Yet one at a time I have been attacked by the ai. I fight back and do well, taking cities & castles and only ever occupying - never pillaging or sacking. I have always been ransoming prisoners. Maybe I should be releasing them for free, but I doubt that explains why each of the following factions attacked me with no provocation:

    - France (just killed them about 2 turns ago)
    - Holy Roman
    - Poland
    - Hungary
    - Denmark
    - Milan
    - Portugal
    - Russia
    - Spain (just took the place of France)
    - Byzantine declared but after I bet them in one battle they were asking for peace.

    My other neighbour, Venice, has not declared on me, but may be that's because they have given me a regicide mission.

    The regicide mission also seems to be broken. Their Leader has a Nosey Mother and Food Taster, which add to security. Yet if that is taken into account when I'm told that my top-notch assassin has a 21% chance of success, do I fail more than 20 times in a row.... I admit I saved & reload on this because I wanted to test how accurate that % was. I assume readers are familiar with probability calculations.... there is a ~1% chance that I would hit the 79% fail 20 times in a row. Hardly a completely robust test but I couldn't be bothered testing 100 or 1000 times and I'm sure discussions here will provide feedback as to whether the "21% chance of success" is the truth or not!

  3. #3

    Default Re: annoying ai

    I couldn't find an edit button..... but I wanted to add that I wasn't fighting a war one-at-a-time, but rather one at a time those factions joined the war against me, and now they are all attacking at once. Stoopid! Buuuut based on this thread I'm sure it's happened to many people.

  4. #4
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: annoying ai

    I've been using the retrofit mod I think for M2TW. I've found the diplomace to be much more reasonable than in vanilla. Many factions actually have made alliances and honored them for quite such time. I am about 80 turns or so into it and have many alliances and have not been back-stabbed at all. Milan (an ally) shares borders and has several large armies milling about and has not attacked. Though one large stack is in my territory and is just sitting there. Only one blockade declaration of war from Poland. I think that was because I'm assassinating alot of his pieces and was caught a couple of times though. AI has been expanding a little. The Pope isn't too annoying. Some other minor campaign tweeks...quite fun. Playing as HRE by the way.
    Silence is beautiful

  5. #5
    Member Member Grombeard's Avatar
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    Default Re: annoying ai

    Quote Originally Posted by Skyshroud View Post
    The regicide mission also seems to be broken. Their Leader has a Nosey Mother and Food Taster, which add to security. Yet if that is taken into account when I'm told that my top-notch assassin has a 21% chance of success, do I fail more than 20 times in a row.... I admit I saved & reload on this because I wanted to test how accurate that % was. I assume readers are familiar with probability calculations.... there is a ~1% chance that I would hit the 79% fail 20 times in a row. Hardly a completely robust test but I couldn't be bothered testing 100 or 1000 times and I'm sure discussions here will provide feedback as to whether the "21% chance of success" is the truth or not!
    As far as i remember, the calculations about if a mission is successful or not are somehow related to your current game state. So if you just save & reload you will ALWAYS get the same result for this particular action. What i think needs to be done is to just move any other agent or army some tiles and then try again. This somehow changes the calculation and only then will you get a new "roll" for the mission.
    I'm not 100% sure about this, however... :)

  6. #6

    Default Re: annoying ai

    Well I thought that sounded a bit strange - hardly a good representation of a 21% success rate - but I decided to try it. I moved a couple of random armies a few squares and tried again. Success first time! Weird calculation apparently.... thanks Grombeard.

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