It seems to me that morale is also a huge factor in autocalc - for example Samnite mercs tend to do badly even though their stats are as good as the Romans.
It seems to me that morale is also a huge factor in autocalc - for example Samnite mercs tend to do badly even though their stats are as good as the Romans.
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Indeed Quirinus, i forgot to mention morale. It is also taken into account.
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The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I still don't buy into the 'auto-calc' fear factor, if my current camp is any indication. I am by far the strongest faction on the board, and other than city garrisons, my fighting armies are seasoned, well-led, and have all the best upgrades available. So I suppose the decision by the AI-led Gauls, and the Thracians to attack me rather than much weaker targets (like Britannia for the Gauls, and the Brutii for Thrace) is more likely the infancy of the 'black knight' syndrome found in ETW. Not complaining, mind you, just noting that I find it highly unlikely that the AI logic box has anything in it related to the strength of its' proposed target or what the results of an auto-calc battle will be......because at this stage of the game, auto-calcs with my armies is much worse for the AI than one with the Romans.
High Plains Drifter
between the AI and the player its different than between AI factions, especially if you play on high difficulties. The player is always targeted as a priority by the AI.
![]()
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
As it should be. And I'm sure I'm looking at the situation as a human player would, and expecting long-range sophisticated thinking from the AI is asking way too much from both the game engine and the programming realm of possibility.The player is always targeted as a priority by the AI.
Still, the AI programming has become a very interesting topic for me (tread upon many moons ago by many others, I'm sure) and I still hold to one of my original observations that the AI, in addition to not being able to handle the campaign map, is simply too passive.......
.......and we have strayed a looong ways off-topic![]()
High Plains Drifter
The Lord and Master of all Britannia (even though i'm aussie)
My Favourite Factions are: Britain, Macedon and Egypt. Their might is unmatched.
http://www.thesixtyone.com/Oxymorons/ - my band :D
Actually this place has quite a few viewings - its just that discussion is a tad off. Its understandable though - most RTW players discuss a mod or something, few play vanilla.
![]()
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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