The Lord and Master of all Britannia (even though i'm aussie)
My Favourite Factions are: Britain, Macedon and Egypt. Their might is unmatched.
http://www.thesixtyone.com/Oxymorons/ - my band :D
Actually this place has quite a few viewings - its just that discussion is a tad off. Its understandable though - most RTW players discuss a mod or something, few play vanilla.
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The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I pick Numidia. great choice for those who like flanking with light cavalry. their cavalry, is the best. especially the camel!
Last edited by Megas Methuselah; 04-05-2010 at 05:46.
I'm fond of the Scipii. I like thier starting position, the ahistorical green faction color and expanding into Greece is a fun way to begin the campaign. Also, before I learned of minor tweeks to make the other factions more 'playable' (hey, I'm not the tactician I thought I was), Rome was the only factions I could have any success with. Greece a second. Despite how lame the Spartans look, I'd like to pump those guys out in a campaign!
Silence is beautiful
uh mate your talking brutti scipii are green
and there are some mods to make the spartans look better. Like i know there is a 300 mod done by private player and company made one, companies looks better of course but didnt change unit cards and when you zoom out in a battle they look like they did from before. Yet more shoddy work by CA im afraid, probably more out there as well.
i like one where you make your general have a bodyguard of spartans and be on foot.
Oopsie! Hee hee...never been much for historical accuracy! Where are such mods available? General bodyguard on foot sounds very appealing!
Silence is beautiful
Many mods do this Nerd; including EB (for the German/Sweboz BGs).
![]()
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I still play it though
well, The best are the Brutii,
because:
1. they have a strong army in the beginning
2. they expand to the east, Greece, and Mesopotamia via Senate Missions which will not only gain the Senate's Favor, but also the people (hell I got full Favor on both)
3. cool green colours lol
4. easy to take Rome when ready
5. cannot be flanked, unlike the Scipii (from the sea), Julii (through Etruria, or other Areas that will seem to make it's speahead settlement, Flanked)
6. Fun battes with Greeks, especially in Hard mode
7. for short: The best in Strategical, Tactical, and Numerical Advantages
x2
Big Romani Fan
Die ManschaaftSpoiler Alert, click show to read:
Der Rekordmeister
seleucids. too good of a roster. and militia hoplites are a total bonus. cities are invincible with militia hoplites. in human play chariots (meaning: egypt) suck, hard.
Yes but if you assume that all opponents are equally good this means that Pontus will come knocking on your back door while Armenia takes Asia Minor. You can't beat their HA/Cav armies in the field early on. Cities? Who said one must assault? Sieges are still viable last time i checked.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I might agree with Myth's analysis for PvP mode, though I feel that in the right hands, the Seleucids will be a force. They are more spread than Egypt, and more open to attack from different directions, but nonetheless, the HA factions have crappy infantry and the HA can be countered early by "Creeshans" which the Selkies have immediate access to (unfortunately for the GC, the Seleucids go first and can nab the first two in Anatolia before them).
As long as the Seleucids stick to their cities, early on, the HA factions will have trouble assaulting. Egypt will have to watch its' back as there are some here who are pretty darn good with Numidia![]()
High Plains Drifter
The Seleucids are very rich and they can turtle in quite effectively. I'm still wondering what's stopping a dual cav army to just starve out a city - either sally forth and be subsequently crushed, or stay inside and starve. Cretians/Rhodians are good but they will be whittled down as you can't replenish your stacks. Now if Egypt did not play aggresively yes that could be pretty advantageous. However army for army Eggies will trounce Nmidia. And the Pharaoh's lands are so much richer than those arid deserts Numida has that the Eggies can have two armies for each one of their neighbors.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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im back and im starting a new topic. i took a hiatus from rtw but came back did a little modding of my own and enjoying quite a bit.
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