Quote Originally Posted by frogbeastegg View Post
If they did that, and made shuffling units around less tedious, and ditched the percentage chance “Ooops, you conveniently managed to lose 8 consecutive 99% win chances in a row and now your entire stack is dead, it’s not a fix honest!” combat in favour of something which feels like less of a lottery, warfare in civ might be tolerable.
From what I've read they seem to have slowed unit production down significantly (not sure what effect this will have on research and obsolete units though) with the idea being you have smaller armies that get used more tactically. I believe they have also changed the combat system so that you know who will win each attack beforehand (the old % system infuriated me too), again so that you learn to use your armies effectively rather than brute force through.