The flash of steel civ 5 podcast is available. IMO the site's podcasts are always worth listening to. For those who don't know, it's a dedicated strategy game site, mainly PC oriented.
Having played further, maritime city states = teh aw3s0mez!!11! Oh yes. So much so that they obsolete the entire population growth line of buildings, make farms an improvement which is rarely needed, and leave food the least valuable out of the gatherable trinity of food/production/gold. It's even better since food = population = research. Getting them on your side is the important diplomatic interaction; the rest is all fluff by comparison.
Following a discussion I learned something interesting which changes the way I view some facets of the game. Open borders is not a good idea, contrary to Civ 4. It's not the start of a friendly relationship, a handy status you want with the civs you intend to work with. More often it's your doom. The AI can't tell what units you have unless it can see them. Open borders means it scouts you. Insufficient military units? The AI will declare war now it knows you are weak. Keeping your border closed means the AI remains uncertain and will be wary. Closed borders plus units placed 1 hex back from your frontier will show strength regardless of how weak you are inside your empire. NB: don't put the units right on the edge of your border or it will be taken as aggression and the AI will begin to complain if you're lucky, or launch a pre-emptive strike if you're not.
So military deterrent is about placement and visibility, not numbers. Peace is about keeping closed borders. I kind of like it.
Bookmarks