Drunk Clown 00:43 02-20-2010
Hello dere,
I have a little suggestion about the bloodstains on the soldiers.
I have played Third Age: Total War and there they have created a (in my honest opinion) more beautiful blood stained gear of the soldiers. I hope to see those back in EBII.
This probably isn't a really high priority on your lists, but I hope it will be considered.
-Praetor- 03:24 02-20-2010
Care to post some pics? Some of us are rather monogamic in terms of mods
SwissBarbar 11:20 02-20-2010
Yeah, share some pics, maybe the EB-team will think about it :-)
athanaric 13:36 02-20-2010
The guy on the right.
He didn't survive.
Cute Wolf 14:50 02-20-2010
that was using the blood mod add on I think, the default blood of M2TW are tamer... on the other hand, decapitation / mutilation anims are better than just blood
Drunk Clown 15:07 02-20-2010
Okey I've made some pics, I hope you'll like them cos I made them while playing :P
You can see the stains on the back of the Rohan spearmen.
I think you can spot him ;)
Just another Gondorian Infantry plus a cool finishing move ;)
A horse, with bloodstains all the way up the banner.
A mountain troll, they have lots of hitpoints so it's easy to see them bloody
Well that's the blood stains, I hope that you have an idea of how it looks with these pics.
When I was at it, I used flaming arrows and I forgot that these combustions are also better than the vanilla M2TW
I've made some pics of these too ;)
Well I think it's a neat fire :P
And final...
Better, no?
I tried to make good pics of both horse and infantry. I hope I did well in that :P
If you want even more pics just ask.
ziegenpeter 18:27 02-28-2010
Well I guess it would be cool to have some blood effects in EBII, but it shouldnt be exaggerated. I mean this game wants accuracy and its not Left4Dead TW or something...
Madoushi 18:39 02-28-2010
Holy crap, that fire was awesome and a half, though.
ARCHIPPOS 22:41 02-28-2010
Originally Posted by ziegenpeter:
Well I guess it would be cool to have some blood effects in EBII, but it shouldnt be exaggerated. I mean this game wants accuracy and its not Left4Dead TW or something...
I bet ancient and medieval battles were gorry to the extreme ! Slashing weapons result in amputations.Maces pulverized tissues. I remember reading some pretty brutal scenes of brain splatter in Homer. Not to mention the cries of the wounded,the noise, the smell of excrement all around, executing the enemy prisoners and wounded etc, etc ,etc...i am FOR giving EB II a more "brutal" edge (if possible)
EDIT:
Youtube Video
Here's some creative ideas...
you must be kidding me Archippos. mortal Kombat wasn't as gory as ancient battles. it was gorier.
now if it was a joke, then Lulz
Cute Wolf 05:43 03-01-2010
this way is far better....
Youtube Video
And every kopis armed troopers will decapitate those Romaioi.... hold on.... I also remember some account that Romaioi gladius is brutally used to chop off the limbs of Makedonian Phalangitai...... maybe we should made amputation / decapitation anims for all...
Decapitation is tricky enough when the victim is bound and has his head on the block. It seems to have gone wrong so often that mr. Guillotin thought his fail-safe execution device was a humane invention, since it saved the victim the agony of an imperfectly carried-out decapitation. In order words: no way it was as quick and easy as in that video, and I doubt most soldiers would have bothered when the opponent is already down. Dismemberment, on the other hand, is quite possible with the heavy chopping swords of the Greeks and Dacians. However, since your average heavy infantryman of the era would have been covered by a large shield and only briefly exposed their weapons-arm when attempting a strike, I doubt it was practical in face-to-face melee combat.
Madoushi 21:18 03-01-2010
Drunk Clown 18:18 03-08-2010
Hmmm I thought this thread had died.
You can say that it was practically impossible to decapitate the enemy just by that, but that would also apply for the stabbing animation. How is it possible that for example the heavy armor of dismounted gothic knights can be pierced with that ease. If it would be the case that the decapitation animation isn't correct, than you can throw out all the animation as it looks like they slice through butter
seienchin 18:35 03-08-2010
Originally Posted by
Ludens:

Decapitation is tricky enough when the victim is bound and has his head on the block. It seems to have gone wrong so often that mr. Guillotin thought his fail-safe execution device was a humane invention, since it saved the victim the agony of an imperfectly carried-out decapitation. In order words: no way it was as quick and easy as in that video, and I doubt most soldiers would have bothered when the opponent is already down. Dismemberment, on the other hand, is quite possible with the heavy chopping swords of the Greeks and Dacians. However, since your average heavy infantryman of the era would have been covered by a large shield and only briefly exposed their weapons-arm when attempting a strike, I doubt it was practical in face-to-face melee combat.
Exactly. Dismemberment and decapitation with antic wapons was next to impossible. Also all this blood on the fighters is not realistic. Battles in the antic were bloody, no doubt, but most blood must have been on the ground. Heavily injured troops couldnt fight on, as in the Third Age Mod.
Cute Wolf 19:17 03-08-2010
Originally Posted by seienchin:
Exactly. Dismemberment and decapitation with antic wapons was next to impossible. Also all this blood on the fighters is not realistic. Battles in the antic were bloody, no doubt, but most blood must have been on the ground. Heavily injured troops couldnt fight on, as in the Third Age Mod.
Except for the Mountain Trolls?

They can still fight fiercely, even when lost one of their limbs....

No Trolls on EB II
seienchin 20:52 03-08-2010
Originally Posted by
Cute Wolf:
Except for the Mountain Trolls? 
They can still fight fiercely, even when lost one of their limbs....
No Trolls on EB II
my bad. I am not an english native speaker. I meant in Third age troops covered in blood and wounds dont go down, i hope in EbII troops dont get that bloody and injured and still continue fighting.
Drunk Clown 21:24 03-08-2010
Originally Posted by seienchin:
i hope in EbII troops dont get that bloody and injured and still continue fighting.
It's still better than the weird blood vanilla MTW:II has. In that case you should remove all blood in the game.
WinsingtonIII 22:51 03-08-2010
Originally Posted by seienchin:
i hope in EbII troops dont get that bloody and injured and still continue fighting.
Well arguably it may not be
their blood.
I for one don't particularly care if there's a blood mod included or not, it doesn't add all that much for me personally.
seienchin 00:48 03-09-2010
Originally Posted by WinsingtonIII:
Well arguably it may not be their blood.
I for one don't particularly care if there's a blood mod included or not, it doesn't add all that much for me personally.
Just look at MWII Vanilla or Blood Mods. Most of the Blood is only on specific round spots, so it kinda looks like injuries. Blood from other ones is on the sword, which looks great.
WinsingtonIII 01:13 03-09-2010
I guess I never noticed, well then hopefully we'll see blood of the latter type.
Meneldil 18:45 03-09-2010
The blood looks awful. I'll pass.
Belisarius II 00:19 03-10-2010
I, for one, actually like the blood in MII, because of its light to medium to heavy blood. It acts like a health bar for units (the units absolutely covered in blood ended up dying a few seconds later). It helps me know when to pull my general out of combat judging on how much blood is on their clothes.
Drunk Clown 14:50 03-10-2010
Originally Posted by Belisarius II:
I, for one, actually like the blood in MII, because of its light to medium to heavy blood. It acts like a health bar for units (the units absolutely covered in blood ended up dying a few seconds later). It helps me know when to pull my general out of combat judging on how much blood is on their clothes.
It's the same with this blood mod.
Originally Posted by Belisarius II:
I, for one, actually like the blood in MII, because of its light to medium to heavy blood. It acts like a health bar for units (the units absolutely covered in blood ended up dying a few seconds later). It helps me know when to pull my general out of combat judging on how much blood is on their clothes.
Since most units have only a single hitpoint, I don't quite see how this would work. Unless a soldier gets more bloody for every time it gets knocked down (i.e. a non-lethal hit), in which case it simply indicates that that the unit is outgunned. Does anyone know what determines "bloodiness" in M2:TW?
HunGeneral 17:17 03-10-2010
Originally Posted by Ludens:
Does anyone know what determines "bloodiness" in M2:TW?
I'm not sure, but i quess they get it from being hit - wether they can die from it or not doesn't seem to matter. (I quess that is determined by lethality of the attack ergo how much chance it has to be leathel). I also noticed them getting "bloody" even if they are hit by a shield (something they can't die from) - swordsman do that to get some distance between themself and the enemy.
seienchin 01:46 03-11-2010
Originally Posted by Ludens:
Since most units have only a single hitpoint, I don't quite see how this would work. Unless a soldier gets more bloody for every time it gets knocked down (i.e. a non-lethal hit), in which case it simply indicates that that the unit is outgunned. Does anyone know what determines "bloodiness" in M2:TW?
For my ecperience its just how long they stay in battle. Esspecially in siege battles you see a lot of extremly bloody units.
Cute Wolf 16:23 03-11-2010
just confirmed when playing Crusades in Kingdoms.... everytime a soldier knocked down, they had the chance to get bloody... everytime they got arrow volley, they also get bloody... but I have seen non blooded units died from fight.... so the blood are not health indicator....
Drunk Clown 21:34 03-11-2010
The blood does not indicate a health bar for the soldier.
But this (Decapitations, Mortal Combat etc.) wasn't my thread his purpose.
Just say what you think about the blood in one of my first posts.
Belisarius II 00:27 03-12-2010
I understand units just die with or without blood, it's just that form my experience it acts like a health bar for FMs. Unless they get hit by a cannon for example.
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