The problem is - for me - that it then becomes very hard to starve out a settlement, something that did happen. They will always sally fort.
The problem is - for me - that it then becomes very hard to starve out a settlement, something that did happen. They will always sally fort.
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
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I just thought of a problem with this idea. Now, in Chivalry II, you only have 3 types of peasant levies (which actually means 6 units, because each type has both an archer and spear unit) and 4 or 5 types of AOR nobles (I can't recall exactly). The point is, that's 10 or 11 units that every faction in the game must have access to. The problem is, in EB and I'm assuming in EB2, they are/will be a much greater variety of AOR levies and "nobles," and the issue with that is I doubt every faction in the game has access to all of those different units. It might be OK from a levy perspective, because I think every faction has at least 1 or 2 low level units in each area that they can build, but in terms of "noble" units the access is more restricted. Note that for EB, I'm using the term nobles very loosely, to mean any higher end unit that would be raised from a wealthier class.
Take an example of the issues that could occur: The Koinon Hellenon has conquered Kallatis, and I'm trying to take it from them. To represent the mixed nature of this province, the garrison script should probably spawn not just Greek levies (Akontistai, Sphendonetai, Toxotai, Hoplitai Haploi) but also some Getai (Komatai) and Skythians (Skythian Foot/Horse Archers). In terms of "nobles," there should probably be a unit of regular Hoplitai to represent the wealthier members of the urban Greek population but also maybe a unit of Skythian Noble Cavalry to represent the rural nobles. Now, not only is that simply a lot of units, it's also two units (Komatai and Skythian Nobles) that the KH does not have access to. This is just one example of the problem that I think will occur quite a bit with trying to implement a garrison script in EB, considering the vast variety of levy and noble units.
from Megas Methuselah, for some information on Greek colonies in Iberia.
They can be put rather easily in the KH unit roster and made unrecruitible because of building limitations. In short: the Romani would be able to train every high end local elite unit in their highest factional MIC somewhere in India, which is a MIC that cannot be built anyway.Originally Posted by WinsingtonIII
from plutoboyz
That's an interesting solution, good idea. The only problem that still remains is the possibility of units that share models being unavailable. Since each faction can only have access to one of the model-sharing units and not the other, there would still be some units unavailable to certain factions. Off the top of my head, Persian-Archer Spearmen share a model with Arabian Archer-Spearmen, and both may be good candidates for garrison scripts in their respective locations. The problem is that any faction that can build Arabians will have a messed up garrison script in Persia and vice-versa. It's not as big of an issue but it's still something that should be dealt with.
Edit: I just remembered, the team said that they won't be using the MIC system in EB2.... so we cannot be sure if your solution would work for EB2, though it could for an EB1 garrison script.
Last edited by WinsingtonIII; 02-23-2010 at 01:20.
from Megas Methuselah, for some information on Greek colonies in Iberia.
You're right about the probable absence of factional and regional MIC's, so here goes another idea: How about the creation of a barrack (lvl 7) that cannot be build anywhere, which enables the recruitment of these local revolting units? (I am assuming extra barracks - or perhaps a stable/blacksmith can be created or the existing ones will not be fully used by the normal recruitment-lines.)
from plutoboyz
I think we shouldn't have to bring all respected militia and nobles for such garrison script... for KH anywhere, creating extra 3 hoplitai haplo, 1 akontistaii, 1 sphendonetai, and 1 hippeis, is more than enough to represent the entire quickly armed population... they won't have time to get fancy tactics I think, and they just given anything they have and the government have at that time...
On a lighter note:
don't think that wardogs are exist in EB II.... but Dunlending wolfhounds are quite cost effective and really awesome unit...
Last edited by Cute Wolf; 02-23-2010 at 14:57.
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