Originally Posted by
GeneralHankerchief
Your role is:
The Italian
Fortunes made in no time are like shirts made in no time; it's ten to one if they hang long together.
~ Douglas William Jerrold
Back home, you lived the high life expected of the son of a wealthy Genoese merchant. You were educated in the finest schools and knew nothing but the best of everything. Art, literature, mathematics, etiquette, nothing has escaped your knowledge. Some of your competitors may think otherwise, but you know the end of Genoa’s mercantile power is looming. The Mediterranean is no longer the hub of trade, wealth now flows from the Americas, India, and beyond. Hoping to found a trade house of your own, you set off to explore the opportunities of the New World. But everywhere you went you found the British, French, or Spanish in unassailable control of the markets.
You were drowning your sorrows in one of the finer taverns in Charleston when the attack came. While all others around you were running for their lives, your financial mind came to an epiphany. The only part of the New World not controlled by Genoa’s rivals was right before your eyes: the Pirates. In the confusion of the sack, you slipped aboard the
Presence, disguised as one of her crew. You were trying to determine how best to propose a mutually profitable trade agreement with the captain when those perfidious British removed the only man with the power to negotiate with you. Ever the innovator, you adjusted your goals accordingly. If you can
gain control of the ship's stores and survive until the ship reaches Nassau, perhaps other pirate captains would be willing to entertain your proposals.
Your goal: To survive
, and to be the Quartermaster at game’s end. You may tell the other sailors whatever you wish to accomplish this mission, for this is the only way you can personally obtain a victory.
Powers: As a highly educated man, you have skills that will serve you well during your time aboard:
- You may investigate one person a night. Results may vary.
- You may roleblock one person per night. In addition to this, you will also find out how much gold they currently have.
You may do one of these two activities on a single night, but neither of them will earn you any treasure. In addition, you cannot perform the same individual action more than three consecutive nights. In lieu of this, you may also take part in the usual townie group activities (kill with at least 3 others, protect with at least 2 others) and obtain treasure. However, as you are concerned with wealth on a massive scale, the pittance available on board this particular ship means very little to you. Striking a trade agreement with the pirates of Nassau will bring you more wealth than a simple pirate could ever dream of.
Base gold: 100
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