Results 1 to 9 of 9

Thread: Escorting the enemy to safety

  1. #1

    Default Escorting the enemy to safety

    I have not played the newer versions of Total War, so this may well be a moot post, but one of the things that drives me nuts about RTW and its versions is when I send my cavalry to mop up fleeing enemy soldiers. The cavalry will always quickly kill most of the the fleers, but once it gets down to the last few the cavalry seem to get confused and just wander along, escorting the fleers for quite a distance. This is annoying for many reasons, one of which is obviously that I want to kill all the buggers then get my cavalry back to use elsewhere. Even more annoying is when the fleeing enemies split up a bit, and the cavalry become confused, running back and forth between a few dozen fugitives, but accomplishing nothing. I can't help but think that 60 or 80 cavalrymen should be able to massacre a handful of fleeing, weaponless enemey soldiers pretty quickly, yet I have often watched as they escort them to safety off the map. Any thoughts? Have newer versions of Total WAr sorted this out?
    I am an incompetist. I am a believer in incompetism. This is the belief that the universe was created by an utterly and competely incompetent god. Which god it is is unimportant. Work this out for yourself. It is the only possible answer.

  2. #2

    Default Re: Escorting the enemy to safety

    The key is to tell the cavalry go elsewhere, and then immediately tell them to charge the fleeing foe. Usually the cavalry will begin slaughtering the cowards again.
    Balloons collected:
    Campaigns completed: Vanilla Armenia, Vanilla BI Western Roman Empire and Berbers

  3. #3
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: Escorting the enemy to safety

    Exactly, which is why you should micromanage your pursuits.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  4. #4
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Escorting the enemy to safety

    If anything I'd say this problem is worse in M2TW as cavalry has a tendency to spread out in weird directions when chasing routers.


  5. #5
    Member Member Macilrille's Avatar
    Join Date
    Sep 2006
    Location
    Aarhus, Denmark
    Posts
    1,592

    Default Re: Escorting the enemy to safety

    I found that in both games the best way is to see what way the routers are running, then order the cavalry to run through them and towards that destination. On the way the cav will kill and capture some, and as they have overtaken the routers and now block the escape route the latter will go, "oh no, our escape route is blocked, we are cut off. Let us run another way!" (often the opposite), there you can catch them with the infantry as well sometimes and between them and the rechharging cavalry you can slaughter them all. If you herd them right this can lead to totally annihilated enemy armies.

    The only problem as Sweboz is the low rate of cavalry and the enemy's propensity to rout as soon as you spring your ambush of scary fellas.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  6. #6
    Elephant Master Member Conqueror's Avatar
    Join Date
    Mar 2005
    Location
    In the Ruins of Europe
    Posts
    1,258

    Default Re: Escorting the enemy to safety

    It can help to put your chasing cavalry unit into a loose-ordered and narrow (deep) formation. This way your horsemen will cover more ground.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Escorting the enemy to safety

    That was delibrately done By CA as the RTW version 1.0 had cavalry who kill everyone on their path.....

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  8. #8

    Default Re: Escorting the enemy to safety

    Cavalry escorts often occurred to me when the ennemy was getting seperated, ie that one a them falls instead of gets killed. Obviously once he gets back up he's way behind, and the cavalry, who's supposed to stay in the middle of the pack, keeps running in the middle, only now the middle is between the lead pack and those lagging behind.

    But yeah, telling the cav to go ahead of the pack, then attack the pack once it's in (or a head) will usually score kills, like they said.

  9. #9

    Default Re: Escorting the enemy to safety

    The fact that you can completely demolish enemy armies is absurd in my view. Most fleeing enemies would fight if pursuers get to them, as they know they'll be dead anyways. I preferred routing units in the original Shogun Total War, where fleeing enemies individually engage pursuers that both buys time for the others to escape and preserves at least a portion of the army.

    That and they do a number to my horse archers and light cavalry every time I try and chase down pikemen...I'd love for this to happen in EBII, but it's likely hardcoded.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO