Results 1 to 13 of 13

Thread: Ordered Retreats Possible?

  1. #1
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,905

    Default Ordered Retreats Possible?

    Dear future EB-II players

    I fear it is hardcoded, but when you are attacked, you either can accept the battle or retreat your troops. But you cannot control where your troops go. Well, after a lost battle, this makes sense. Your army is routing and you cannot control where or when you can gather and regroup the soldiers again. But if you retreat for strategically important reasons, even before a battle is started, you should actually be able to choose where you stop and wait for the enemy. For example the next bridge, city, wood or any other well defenable position.

    What do you think, can something be done to change this?

    Greetings
    Last edited by SwissBarbar; 02-24-2010 at 11:22.
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  2. #2
    EB Support Guy Senior Member XSamatan's Avatar
    Join Date
    Mar 2008
    Posts
    1,820

    Default Re: Ordered Retreats Possible?

    I fear it is hardcoded
    it sadly is

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  3. #3
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: Ordered Retreats Possible?

    Nice idea. Sadly yes It surely is hard-coded.

    As a side note, I always wished there could be a way to see the terrain in 3D while you march your army as the map doesn't offer 100% reliable information.

  4. #4
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Ordered Retreats Possible?

    Quote Originally Posted by Tux View Post
    As a side note, I always wished there could be a way to see the terrain in 3D while you march your army as the map doesn't offer 100% reliable information.
    Seconded! I think it is one of the more annnoying parts of total war games when you set an army to defend a area only to find out when they are attacked that your troops are at the bottom of a huge hill.

    Another nice thing would be the ability to fortify river crossings.


  5. #5
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,905

    Default Re: Ordered Retreats Possible?

    Quote Originally Posted by bobbin View Post
    Another nice thing would be the ability to fortify river crossings.
    This is a very nice idea. Maby the "tower" - option can be modified?

    Quote Originally Posted by bobbin View Post
    Seconded! I think it is one of the more annnoying parts of total war games when you set an army to defend a area only to find out when they are attacked that your troops are at the bottom of a huge hill.
    I could imagine, that the EB-II map solves this problem, at least to a certain extent. Look at the high mountains:





    Love it
    Last edited by SwissBarbar; 02-24-2010 at 15:23.
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  6. #6
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: Ordered Retreats Possible?

    At some point it can improve that but still there are a lot of missing parts: like forests, small hills, etc.

    If you are the defender then you choose your ground more carrefully.
    Not to mention if this would be added to the AI it would improve his peformance too...

    Anyway back to skinning the drapanai.
    Last edited by Tux; 02-24-2010 at 15:38.

  7. #7
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Ordered Retreats Possible?

    Quote Originally Posted by SwissBarbar View Post
    This is a very nice idea. Maby the "tower" - option can be modified?
    I'm not sure what your talking about there.

    I could imagine, that the EB-II map solves this problem, at least to a certain extent. Look at the high mountains:
    That is a bug, if you look in the provinces preview you will see Foot states its a problem with one of the map files.


  8. #8
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,905

    Default Re: Ordered Retreats Possible?

    What? Come on, high mountains are cool!

    As for the "tower"-thing. Your generals can build forts and can build towers. Maybe one could replace the towers with bridge-defenses.
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  9. #9
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Ordered Retreats Possible?

    Yes they do look cool but you need to think for a gameplay perspective, there would be problems with seeing things that are behind them for one thing.

    As for the "tower"-thing. Your generals can build forts and can build towers. Maybe one could replace the towers with bridge-defenses.
    I thought thats what you were on about, can you build them on river crossings? I'm pretty sure you can't. Anyway the game can't be modded in that way.


  10. #10
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: Ordered Retreats Possible?

    Quote Originally Posted by bobbin View Post
    Seconded! I think it is one of the more annnoying parts of total war games when you set an army to defend a area only to find out when they are attacked that your troops are at the bottom of a huge hill.

    Another nice thing would be the ability to fortify river crossings.
    Even more annoying is when the above happens and you try to save your army by trying to retreat over those red lines only to find out that no matter you do your units retreat up the hill and behind the enemy lines.
    Though, that happened in M2TW Vanilla couple of times I haven't seen this kind of behavior in Kingdoms. Perhaps it was fixed??

  11. #11

    Default Re: Ordered Retreats Possible?

    What's even more frustrating is to see enemy soldiers routing towards a reserve army that hasn't been brought on the battlefield. Your soldiers - though fresh and eager - will take losses because they're not that eager to defend themselves.

    Or some weird bug that makes your units loose soldiers when they enter battle (possibly because of some trees standing there), which affects their morale. :(
    from plutoboyz

  12. #12
    Member Member priambodo's Avatar
    Join Date
    Mar 2010
    Location
    Borneo
    Posts
    1

    Default Re: Ordered Retreats Possible?

    Quote Originally Posted by Andy1984 View Post
    Or some weird bug that makes your units loose soldiers when they enter battle (possibly because of some trees standing there), which affects their morale. :(

    Rome or med2 ???
    is there one ??
    Last edited by priambodo; 03-17-2010 at 09:58.

  13. #13

    Default Re: Ordered Retreats Possible?

    RTW and thus EB1.2

    Yes there is one, although I have only seen it two or three times myself.
    from plutoboyz

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO