So, mafia victory. Congratulations Methos and Yaropolk.
Spoiler Alert, click show to read:
Yaropolk - Edgar (Mafia - Poisoner)
Cats. Pussies. Felines. Regardless of what anyone calls them, you hate them, and not just because you have terrible allergies. You detest the way they lick all over their bodies, their cruelty to other animals and their downright laziness. Most of all, you hate it when crazy old ladies such as your late Mistress leave their entire fortune to their cats, leaving you with the cutlery set and some ghastly paintings done by her cats. You came to the convention seeking new employment, but it appears that cat-loving is now a requirement of butlering today. Every pompous twit who needs a butler invariably has cats, meaning that you are unable to be employed by them. So, you have hit upon a cunning plan. If all the butlers who like cats are dead, the Aristocrats will be forced to dump their Aristocats to employ you and all the other cat haters.
Using your knowledge of rat poison as your primary weapon, you earlier in the day spiked Subotan's whiskey with RODENT-B-GONE, only to have him conveniently be crushed by two tons of glass. You figured that that must be the work of Lurch (Of Addams family fame), another disgruntled butler and fellow cat eater. It may be wise to team up with him, and leave subtle clues to indicate that you are not a threat to him, and so that you don't dispatch each other during the night.
Abilities - PM me at night to pick a target to bump off. The target will not die that night, but will die the next, as the poison takes some time to work it's magic.
Victory conditions - Standard mafia victory with or without Lurch.
Spoiler Alert, click show to read:
Methos - Lurch (Mafia)
You're everybody's favourite Frankenstein monster, a loyal servant of the Addams family and a hard working, if slow-witted butler. However, at the Convention, the very attributes that make you such a respected member of the family back home are the subject of taunting by the other human butlers. Your tendency to grunt rather than speak, your inability to taste wine, and your big feet have all ben mocked by the other, weak butlers. The ultimate humiliation was when Mr. Subotan went over to shake your hand, and ripped it right off. Although it was soon repaired, the damage to your dignity was not, and you resolved to get your revenge on these upstart little pipsqueaks.
You are aware that Edgar, the now impoverished butler after his mistress left her entire fortune to her cats, is also on the warpath, so it would be wise for you to look out for him, and perhaps leave subtle leave clues for each other, so you don't accidentally kill each other during the night.
Abilities - PM me at night to pick a target to bump off.
Victory conditions - Standard mafia victory with or without Edgar.
Spoiler Alert, click show to read:
ATPG - Inspector Collings (Cop)
You are the only non-Butler present at the Convention. You find all the "penguins" milling around to be somewhat irritating, and you'd prefer it if you could just knuckle down and get your job done. However, thanks to the strings pulled by the various masters of the butlers, desperate to have their personal butler win the "Best British Butler" prize, the Convention has continued despite the killing, with surely terrible consequences. Nevertheless, you will try to find out the identity of the killer of Subotan, and bring him to justice, regardless of whoever stands in your way.
Abilities - Pm me at night to investigate someone, and find out their affiliation.
Victory Conditions - Town victory
Spoiler Alert, click show to read:
TM - Alfred Pennyworth (Tracker)
You are the Butler of the young master Bruce Wayne, the heir to the fantastically wealthy Gotham City based dynasty. Bruce Wayne is totally devoted to his company, Wayne Industries, which is currently developing a new steam engine called the Bat-locomotive. You know any allegations that young master Wayne dresses up as a bat to prowl the city at night are totally unfounded, that there is no huge cave under Wayne Manor filled with bats, and the notion that Wayne is obsessed with bats is completely false. After all, who knows the truth about the secret goings on of the young playboy more than his loyal, devoted and trusted butler?
You have been sent to the Convention by the young master Wayne to kill any such rumours. Unfortunately, it appears that more than just gossip is being killed in Pittsburgh, and you have realised that you have to help stop the mad killer. It is, after all, what the young master Wayne would do.
Abilities - Pm me at night to investigate someone. However, your skills are not that refined, as you are only able to follow people and see who they visit at night, and not what they were doing or their affiliation.
Victory conditions - Town victory
Spoiler Alert, click show to read:
Secura - Nestor (Townie)
You have travelled all the way from faraway Belgium, Marlinspike Hall to be exact, to appear at the Convention. Whilst Tintin, Snowy and Captain Haddock are all the way over in China, smashing some Japanese opium cartel, you decided that you deserved a treat. You came to the World Butler Convention, to meet up with friends from Butler School, gossip about the master's alcoholism, and generally just let your hair down. However, the appearance of the killer has changed all that and you now fear for your life. Oh, how you wish Tintin was here, he'd know what to do...
The devoted servant of Lord Darlington, your whole life revolves around your service to your master. Your life prior to your service to Lord Darlington is irrelevant, and you make every effort to help him in his pro-German political endeavours. Driven to intense distraction by Miss Kenton, you have opted for a nice, semi-holiday at the World Butler Convention. Surrounded by fellow butlers, you have discussed all sorts of matters and had a wonderful time. That was, of course, until Mr. Subotan was killed. Now, you fear for you life, and it is becomingly increasingly unlikely that you will ever see Darlington Manor, your Lord or the rather quite lovely Miss Kenton ever again...
Abilities - None. You're just a townie!
Victory Conditions - Town Victory
Spoiler Alert, click show to read:
Double A - Jeeves (Townie)
The stereotypical butler, you are quiet, diligent and loyal. Ever ready to pick out just the right wine for the master's steak, or organise the madam's tea party, your service has always been needed. Until now. The sleek, multi-coloured and "cool" Mr. G. Oogle has presented himself to the Web family, and they have taken him on as head butler, kicking you out! Determined to restore your place from this imposter, you have attended the World Butler Convention to win the "Best British Butler" prize, and so prove that you are better than this newcomer, despite his better search results. However, the killer on the loose has thrown all your plans into disarray, and now survival is a more important objective than winning the massive trophy.
Abilities - None. You're just a townie!
Victory Conditions - Town Victory. OPTIONAL: Win "Best British Butler" prize by contributing the most posts to the discussion in thread. Obviously, if you are killed, you are unable to win the prize.
The game was set up with three townies, a cop, a tracker, a normal mafia, and a poisoner. This could have a variety of outcomes, as the tracker was inherently weak against the poisoner, who killed the night after he sent the order in to me. I was hoping for a situation where the Cop was bumped off, and the town was having to rely on the tracker's info to sniff out the poisoner; which is exactly what happened. I actually cackled when random.org designated ATPG to be the cop, as I knew he would die immediately.
That said, the mafia were far from guaranteed victory. The mafia were able to operate independently if they wished, but I left notes in their PM's telling them that they should work together. They missed each others cues though (I don't think Methos laid any, although I think that was because I worded the pm badly), so they both sent me PM's telling me to kill ATPG! I got round that problem by having him killed by brandy, a consumable, and I left some really subtle clues in the write up (E.g. I said the brandy was a gift; gift in German means poison).
However, Methos was luckily tracked by TM who nailed him in the day phase (ATPG investigated TM; he was innocent, obviously). Whilst Methos' attempt to break free was impressive, it nearly cost the mafia the game, as he accused Yaropolk of being mafia, and he had the evidence to prove it. However, you townies seemed to forget about that when the next phase came along.
After that, Yaropolk had basically checkmated you. TM investigated Yaropolk, found him visiting his room (I spent ages trying to think how to word that PM as neutrally as possible), and concluded that he was a doctor, even though there was no previous evidence that he was. And, well, you know the rest.
I felt this game was really well balanced, as a few changes in the plan would have resulted in a totally different outcome. But both sides did really well considering the odds against both of them, and a hearty congratulations to everyone who took part. Thanks for playing.
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