I actually cackled when random.org designated ATPG to be the cop, as I knew he would die immediately.
I feel that's where the town came unstuck, really. No matter the game, people are just going to gravitate towards Pizza and investigate, roleblock or kill him. This, and my own 'lynch', stacked things against the town as they were basically two down by the second day phase. And as Pizza's reasoning showed, the three townies were always going to have alot of trouble taking two mafia down from there onwards.

However, you townies seemed to forget about that when the next phase came along.
I never fell for that personally, but I was dead, beyond saying "I suspect Yaropolk", there wasn't really much more I could contribute. My arguments weren't really going to carry much weight, and seemed largely ignored anyway.

I felt this game was really well balanced, as a few changes in the plan would have resulted in a totally different outcome. But both sides did really well considering the odds against both of them, and a hearty congratulations to everyone who took part.
I feel that the game was well balanced, to an extent. I feel that giving Pizza a role at the moment is tantamount to letting the opposite side win, and that while he keeps getting these roles, he's going to end up written out the game early on. I feel this is a shame, because games suffer when people like Pizza are killed/lynched.

Look at CDf's current Swords and D20s 3 game. Pizza was the main demon, and with him dead in the second day phase... well the town's basically won already. I'd have just made him a townie from the off and then randomised the other roles. In fairness, that's not really your fault, so don't worry too much about it.

I was also a bit 'meh' in regards to my lynch in the first round, but it happens. I can't honestly say that it would have changed the game (I may have suspected Yaropolk, but Methos went right below my radar), but who can say now?

I have to say that the poisoner idea, in that people targetted die on a later turn, was inspired, and is a feature I'd love to see more often. The roles looked fantastic (Jeeves! :D) and you'd clearly thought things through. I loved the writeups too. :3

Either way, I hope to see another mini-game from you in the future, I'll be certain to sign up.