With my right hand's index finger, of course! I'd been suggesting Yaropolk as mafia since my 'lynch', and even when he argued against it, I didn't believe him.
I'll concede that I never suspected Methos, though.
"Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."
So, mafia victory. Congratulations Methos and Yaropolk.
Spoiler Alert, click show to read:
Yaropolk - Edgar (Mafia - Poisoner)
Cats. Pussies. Felines. Regardless of what anyone calls them, you hate them, and not just because you have terrible allergies. You detest the way they lick all over their bodies, their cruelty to other animals and their downright laziness. Most of all, you hate it when crazy old ladies such as your late Mistress leave their entire fortune to their cats, leaving you with the cutlery set and some ghastly paintings done by her cats. You came to the convention seeking new employment, but it appears that cat-loving is now a requirement of butlering today. Every pompous twit who needs a butler invariably has cats, meaning that you are unable to be employed by them. So, you have hit upon a cunning plan. If all the butlers who like cats are dead, the Aristocrats will be forced to dump their Aristocats to employ you and all the other cat haters.
Using your knowledge of rat poison as your primary weapon, you earlier in the day spiked Subotan's whiskey with RODENT-B-GONE, only to have him conveniently be crushed by two tons of glass. You figured that that must be the work of Lurch (Of Addams family fame), another disgruntled butler and fellow cat eater. It may be wise to team up with him, and leave subtle clues to indicate that you are not a threat to him, and so that you don't dispatch each other during the night.
Abilities - PM me at night to pick a target to bump off. The target will not die that night, but will die the next, as the poison takes some time to work it's magic.
Victory conditions - Standard mafia victory with or without Lurch.
Spoiler Alert, click show to read:
Methos - Lurch (Mafia)
You're everybody's favourite Frankenstein monster, a loyal servant of the Addams family and a hard working, if slow-witted butler. However, at the Convention, the very attributes that make you such a respected member of the family back home are the subject of taunting by the other human butlers. Your tendency to grunt rather than speak, your inability to taste wine, and your big feet have all ben mocked by the other, weak butlers. The ultimate humiliation was when Mr. Subotan went over to shake your hand, and ripped it right off. Although it was soon repaired, the damage to your dignity was not, and you resolved to get your revenge on these upstart little pipsqueaks.
You are aware that Edgar, the now impoverished butler after his mistress left her entire fortune to her cats, is also on the warpath, so it would be wise for you to look out for him, and perhaps leave subtle leave clues for each other, so you don't accidentally kill each other during the night.
Abilities - PM me at night to pick a target to bump off.
Victory conditions - Standard mafia victory with or without Edgar.
Spoiler Alert, click show to read:
ATPG - Inspector Collings (Cop)
You are the only non-Butler present at the Convention. You find all the "penguins" milling around to be somewhat irritating, and you'd prefer it if you could just knuckle down and get your job done. However, thanks to the strings pulled by the various masters of the butlers, desperate to have their personal butler win the "Best British Butler" prize, the Convention has continued despite the killing, with surely terrible consequences. Nevertheless, you will try to find out the identity of the killer of Subotan, and bring him to justice, regardless of whoever stands in your way.
Abilities - Pm me at night to investigate someone, and find out their affiliation.
Victory Conditions - Town victory
Spoiler Alert, click show to read:
TM - Alfred Pennyworth (Tracker)
You are the Butler of the young master Bruce Wayne, the heir to the fantastically wealthy Gotham City based dynasty. Bruce Wayne is totally devoted to his company, Wayne Industries, which is currently developing a new steam engine called the Bat-locomotive. You know any allegations that young master Wayne dresses up as a bat to prowl the city at night are totally unfounded, that there is no huge cave under Wayne Manor filled with bats, and the notion that Wayne is obsessed with bats is completely false. After all, who knows the truth about the secret goings on of the young playboy more than his loyal, devoted and trusted butler?
You have been sent to the Convention by the young master Wayne to kill any such rumours. Unfortunately, it appears that more than just gossip is being killed in Pittsburgh, and you have realised that you have to help stop the mad killer. It is, after all, what the young master Wayne would do.
Abilities - Pm me at night to investigate someone. However, your skills are not that refined, as you are only able to follow people and see who they visit at night, and not what they were doing or their affiliation.
Victory conditions - Town victory
Spoiler Alert, click show to read:
Secura - Nestor (Townie)
You have travelled all the way from faraway Belgium, Marlinspike Hall to be exact, to appear at the Convention. Whilst Tintin, Snowy and Captain Haddock are all the way over in China, smashing some Japanese opium cartel, you decided that you deserved a treat. You came to the World Butler Convention, to meet up with friends from Butler School, gossip about the master's alcoholism, and generally just let your hair down. However, the appearance of the killer has changed all that and you now fear for your life. Oh, how you wish Tintin was here, he'd know what to do...
The devoted servant of Lord Darlington, your whole life revolves around your service to your master. Your life prior to your service to Lord Darlington is irrelevant, and you make every effort to help him in his pro-German political endeavours. Driven to intense distraction by Miss Kenton, you have opted for a nice, semi-holiday at the World Butler Convention. Surrounded by fellow butlers, you have discussed all sorts of matters and had a wonderful time. That was, of course, until Mr. Subotan was killed. Now, you fear for you life, and it is becomingly increasingly unlikely that you will ever see Darlington Manor, your Lord or the rather quite lovely Miss Kenton ever again...
Abilities - None. You're just a townie!
Victory Conditions - Town Victory
Spoiler Alert, click show to read:
Double A - Jeeves (Townie)
The stereotypical butler, you are quiet, diligent and loyal. Ever ready to pick out just the right wine for the master's steak, or organise the madam's tea party, your service has always been needed. Until now. The sleek, multi-coloured and "cool" Mr. G. Oogle has presented himself to the Web family, and they have taken him on as head butler, kicking you out! Determined to restore your place from this imposter, you have attended the World Butler Convention to win the "Best British Butler" prize, and so prove that you are better than this newcomer, despite his better search results. However, the killer on the loose has thrown all your plans into disarray, and now survival is a more important objective than winning the massive trophy.
Abilities - None. You're just a townie!
Victory Conditions - Town Victory. OPTIONAL: Win "Best British Butler" prize by contributing the most posts to the discussion in thread. Obviously, if you are killed, you are unable to win the prize.
The game was set up with three townies, a cop, a tracker, a normal mafia, and a poisoner. This could have a variety of outcomes, as the tracker was inherently weak against the poisoner, who killed the night after he sent the order in to me. I was hoping for a situation where the Cop was bumped off, and the town was having to rely on the tracker's info to sniff out the poisoner; which is exactly what happened. I actually cackled when random.org designated ATPG to be the cop, as I knew he would die immediately.
That said, the mafia were far from guaranteed victory. The mafia were able to operate independently if they wished, but I left notes in their PM's telling them that they should work together. They missed each others cues though (I don't think Methos laid any, although I think that was because I worded the pm badly), so they both sent me PM's telling me to kill ATPG! I got round that problem by having him killed by brandy, a consumable, and I left some really subtle clues in the write up (E.g. I said the brandy was a gift; gift in German means poison).
However, Methos was luckily tracked by TM who nailed him in the day phase (ATPG investigated TM; he was innocent, obviously). Whilst Methos' attempt to break free was impressive, it nearly cost the mafia the game, as he accused Yaropolk of being mafia, and he had the evidence to prove it. However, you townies seemed to forget about that when the next phase came along.
After that, Yaropolk had basically checkmated you. TM investigated Yaropolk, found him visiting his room (I spent ages trying to think how to word that PM as neutrally as possible), and concluded that he was a doctor, even though there was no previous evidence that he was. And, well, you know the rest.
I felt this game was really well balanced, as a few changes in the plan would have resulted in a totally different outcome. But both sides did really well considering the odds against both of them, and a hearty congratulations to everyone who took part. Thanks for playing.
And I finished the game early, as after the lynching of Cent a town victory was impossible, although technically the poisoning of TM should have happened tomorrow morning.
I actually cackled when random.org designated ATPG to be the cop, as I knew he would die immediately.
I feel that's where the town came unstuck, really. No matter the game, people are just going to gravitate towards Pizza and investigate, roleblock or kill him. This, and my own 'lynch', stacked things against the town as they were basically two down by the second day phase. And as Pizza's reasoning showed, the three townies were always going to have alot of trouble taking two mafia down from there onwards.
However, you townies seemed to forget about that when the next phase came along.
I never fell for that personally, but I was dead, beyond saying "I suspect Yaropolk", there wasn't really much more I could contribute. My arguments weren't really going to carry much weight, and seemed largely ignored anyway.
I felt this game was really well balanced, as a few changes in the plan would have resulted in a totally different outcome. But both sides did really well considering the odds against both of them, and a hearty congratulations to everyone who took part.
I feel that the game was well balanced, to an extent. I feel that giving Pizza a role at the moment is tantamount to letting the opposite side win, and that while he keeps getting these roles, he's going to end up written out the game early on. I feel this is a shame, because games suffer when people like Pizza are killed/lynched.
Look at CDf's current Swords and D20s 3 game. Pizza was the main demon, and with him dead in the second day phase... well the town's basically won already. I'd have just made him a townie from the off and then randomised the other roles. In fairness, that's not really your fault, so don't worry too much about it.
I was also a bit 'meh' in regards to my lynch in the first round, but it happens. I can't honestly say that it would have changed the game (I may have suspected Yaropolk, but Methos went right below my radar), but who can say now?
I have to say that the poisoner idea, in that people targetted die on a later turn, was inspired, and is a feature I'd love to see more often. The roles looked fantastic (Jeeves! :D) and you'd clearly thought things through. I loved the writeups too. :3
Either way, I hope to see another mini-game from you in the future, I'll be certain to sign up.
"Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."
Thanks. Looking back over it, a lot of the problems were circumstantial, such as your lynch (Sorry ) and ATPG's position as the cop. Had those been different, it's impossible to say what the outcome might have been. I actually thought that there might be a double-bluff effect regarding ATPG, as people would think that there was no way someone like him could get another important role. It turns out I've actually spread Pizza Syndrome.
I have learnt from the mistakes and successes of my first game though (Which was the point of this game), and like I said, you're guaranteed a place anyway, due to my mess-up with the no lynch. And then, of course, there is ABZF in the summer...
Both the lynch and Pizza's death aren't really your fault, there's no need to worry about them; they're just the aspects of the game that I feel changed everything. I blame the two mafia for targetting him straight away... :P
I look forward to ABZF too. :>
"Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."
Since this is a far side mafia, the killer is obviously the baddest cow in the world! Seriously though, ATPG's numbers are off a bit but he has the right idea. With 1 scum, the chance or randomly lynching him before the game is over is around 78%, and with 2 scum it's around 67%. The odds go up with pro town roles or if scum don't know each other.
Vote no lynch
For those who paid attention on day 1 and clicked on my link, you would have known that Lurch killed Subotan
Another thing to add, if ATPG wasn't killed it would have been helpful as we could have worked together, mafia had unity where as we were all split from the starting blocks really. Very Good Game though.
but I left notes in their PM's telling them that they should work together. They missed each others cues though (I don't think Methos laid any, although I think that was because I worded the pm badly),
I feel like an idiot. I went over the substance of my PM and the possible subtle clues, but missed the name of my character. I went up and down the link he posted trying to find anything regarding cats or the lost and reattachment of my hand. Man, I feel completely stupid.
The hilarious part, is no one else noticed it either after the lynch and my name was revealed.
The first day I wasn't sure what to leave as a clue, so I waited and came back later only to find the update had already happened. I'm used to CFC whereas the rule is no game posts during the night phase. After TM accused me I knew I was screwed and since typically everybody accused their accuser of lying, I decided to instead try a different tactic and agree to it and claim another role. Sometime around there Yaro sent me another PM about the cow and even though I missed the clue (my name) I figured he was telling me he was the other mafia. By that time I figured my role tactic wasn't working, so I accused Yaro and used the evidence in the thread. I figured if it worked, then I would look good as having caused the death of a mafia. I figured if it didn't, then I'd throw suspicion off Yaro, as it would appear like I was grasping for straws and chose Yaro due to an odd post.
I finally went with the dirty tactic of throwing a tantrum, which only caused me to toss out a couple PMs to non-players telling them to ignore it, as it was a play.
All in all, I did a horrible job this game. I must say I like the seven man games, as you have to pay closer attention to the posts. It was a fun game and I look forward to playing more. Too bad TM chose me that first night.
Regarding Pizza: I wasn't for sure who to kill that first night, especially knowing there was another mafia out there. I went with Pizza mainly because I thought it would keep suspicion off of me by doing so. Sorry Pizza.
Whilst Methos' attempt to break free was impressive, it nearly cost the mafia the game, as he accused Yaropolk of being mafia, and he had the evidence to prove it. However, you townies seemed to forget about that when the next phase came along.
As I mentioned above, Yaro worked either way for me. I honestly wasn't for sure if Yaro didn't have a goal to kill me, so I wasn't too worried if I did take him down in order to save myself.
Meh, the mini-games aren't so bad. I don't know why the mafia would ever leave me alive in a mini-game except to make the town think I am guilty.
Don't worry about it so much, Methos and Yaropolk; like I say as long as it quits happening every game or every other game when there's at least a half-dozen to several dozen other players who are also valid candidates.
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