If you're willing to put up with not-terribly-formed opinions and observations, here's my take so far:
- Graphics are slightly improved. No surprises there.
- Battle AI is slightly improved. Formations are held, arty is used, flanking is at least a possibility, and they daimyo isn't suicidal.
- Campaign AI is improved. For example, in the ETW build, if I hold a single well-stocked province next to hostile AI, all it can do is attack my well-garrisoned, well-fortified capitol. Now the AI will make end-runs toward those lightly-garrisoned provinces behind your big army. Makes life much more interesting. Amphibious assaults are to be expected if you don't protect your coastline.
- Diplomacy is improved in most aspects, although getting a peace treaty from someone whom you are destroying is as silly as in ETW (see Knight, Black).
- Between two and three options are now available when you conquer a province: (1) Occupy, (2) Loot, and most interestingly, (3) Liberate. Option 3 is not always available, but when it is, you create a new nation that (a) is your protectorate and (b) supplies you with some conscripts (1-3 units). Very useful for creating buffers with aggressive Black Knight neighbors.
That's all I can think of right now. Gotta get to work, too. Basically, NTW feels like a very polished, high-end mod for ETW, which isn't such a bad thing.
If only they could put those changes in E:TW . . .
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