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  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: NTW But List

    But or Bug?
    Tosa Inu

  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: NTW But List

    I would have sworn I wrote Bug!

    Oh well, maybe a moderator can change it?



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  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: NTW But List

    Only vaguely related butt I had to

    (should be safe for work, no naughty bits/words, just a webcomic)

  4. #4
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: NTW But List

    First bug of the list: I have had two battles and both ended in an heroic victory. My GB army captured Caen and defeated some peasants and my Royal Navy under the command of Nelson defeated Villeneuve (who else) who commanded a weaker fleet. I was hoping that this ETW bug would be fixed.
    Tosa Inu

  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    -movementpoints lost when embarking/disembarking units.

    -chasing routers doesn't work properly, sometimes they just chase beside the unit.

    -skirmishmode for horses works poorly. other cav easily catches up and sometimes the unit halts for no apparant reason.

    -when finding an opponent for a drop in battle, the cancelbutton doesnt work.

    We do not sow.

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: NTW But List

    -Alt formation shortcut does not work.
    -Skirmishing cav gets strung out if there are more than one chaser.
    -F&A causes problems.
    -Cannons shoot into the ground and bounce cannon balls into your troops sometimes.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    Quote Originally Posted by antisocialmunky View Post
    -Alt formation shortcut does not work.
    -Skirmishing cav gets strung out if there are more than one chaser.
    -F&A causes problems.
    -Cannons shoot into the ground and bounce cannon balls into your troops sometimes.
    yes, i noticed that too... Fire & Advance doesnt really work. Also rather than increase the range of fire, it seems to decrease it.
    cannons sometimes shoot balls into a hill, these balls then ricochet off the hill into a great arch which effectively doubles firingrange, but they actually shoot at nothing... it looks funny... but its kinda weird.

    We do not sow.

  8. #8

    Default Re: NTW But List

    Quote Originally Posted by The Stranger View Post
    -chasing routers doesn't work properly, sometimes they just chase beside the unit.
    This was a bug since RTW.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  9. #9
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    Quote Originally Posted by Yohei View Post
    This was a bug since RTW.
    i know, but it seems worse now.

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  10. #10
    The Philosopher Duke Member Suraknar's Avatar
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    Default Re: NTW But List

    Quote Originally Posted by Fisherking View Post
    I would have sworn I wrote Bug!

    Oh well, maybe a moderator can change it?

    hehe, we see where you mind was at the time :P
    Duke Surak'nar
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  11. #11
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: NTW But List

    Bug In Naval Battles: Capturing Ships!

    It is a bit like the early ETW bug. You capture ships or they strike and they are not shown when the battle is over.

    It seems particularly bad for merchant ships. I have captured them in several battles but they never show up at the end.


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    the vast limits of their knowledge.
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  12. #12
    Senior Member Senior Member Graphic's Avatar
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    Default Re: NTW But List

    I'll just paste what I posted at the official forums a while ago

    Bugs

    • There seems to be some memory leaks in the game. It usually runs fine but sometimes during a battle the framerate will plummet and remain choppy on the campaign map afterwards. Only fix is to restart the game.
    • Units produce dust during rain storms. Idle horses left behind by dismounted dragoons will produce dust like they're walking. Also, if an artillery crew is fleeing, their artillery left behind will produce dust.
    • Moscow Musketeers can't be recruited in the campaign.
    • DLC units do not appear in multiplayer campaigns at all. I suspect that this is a conscious decision (for some reason), but just in case I thought I'd bring it up.
    • Difficulty sliders in multiplayer campaign set-up flicker back and forth and make constant clicking noises.
    • Part of the text on mouse-over information bubbles is cut off in battles.
    • Artillery units target the flanks of units instead of the center, causing them to totally miss most of the time.
    • Historical battle maps available in multiplayer but not in custom battle.


    AI issues and critiques:

    • Battle AI can't handle fire and advance well which causes massive problems. Battle AI sometimes risks it's general in very stupid ways
    • AI Britain rarely does anything in any campaign I've played and it's been confirmed by many other players. They also usually lose the sea war with France.
    • AI Spain never does anything either, including never attacking Gibraltar...unless Britain is controlled by the player.
    • Portugal too resistant to alliance with British, locking out a chance to roleplay the campaign historically.
    • AI allies refuse to accept free territory unless something (i.e. anything) else is offered with it, like any random tech or 7 pieces of gold.
    • Battle AI use of cavalry not as good as in ETW. Instead of going on wide flanking maneuvers and threatening your artillery or your rear, they usually just charge straight into the firing arc of your infantry and get vaporized in seconds.


    General critiques:

    • Russia immune to cold attrition, but Sweden not?
    • Line infantry can still form squares after being engaged in melee. The people who went to the community events reported otherwise. Why was this changed?
    • Ottoman starting army is very weak and open to speedy conquest by Russia, even on VH. Starting buildings also a problem, since if you leave them alone they only produce low quality peasant levy type units, which really only serve to give Russian units some extra chevrons on their way to Istanbul and Athens.

  13. #13
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: NTW But List

    Quote Originally Posted by Graphic View Post

    Bugs

    • There seems to be some memory leaks in the game. It usually runs fine but sometimes during a battle the framerate will plummet and remain choppy on the campaign map afterwards. Only fix is to restart the game.

    I've also noticed this happening--particularly in fort assaults. I never scale walls, since it just seems unrealistic to me. Consequently, I use the same tactic I always used in Empire of knocking a hole in the wall with my
    artillery. For some reason in Napoleon when a wall comes down the battle turns into a slide show. Oddly, when this happens, my frame rate counter (fraps) still shows that I am getting normal frame rates in the 30 to 40 fps range.

    However, i have not noticed the problem continuing after exiting the battle to the campaign map, but then it may be that I exited the game immediately afterward because the battle took so long to finish.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  14. #14
    Member Member Xenopusbruteovum's Avatar
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    Default Re: NTW But List

    Thereis a lot of wierd hot pink blue and lime green crap on some of the splash screens. The play is choppy with a one second lag on campaign and battle maps. If this is not going to run smoothly on min requirements, then CA should give us the reqs it does run smoothly on. I have 2.4Ghz processor, 2GB ram and a 256mb video card with a 2.0+ pixel shader. I still play it. It is an awesome game nonetheless. (i downloaded current drivers.

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