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  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    also when units in skirmishmode get pushed back to the red line that marks the end of the map they dont automattically steer away from it or manouver alongside it, like units did in RTW, but instead they get stuck there and fail to skirmish away from the enemy.

    We do not sow.

  2. #2
    Member Member The Storyteller's Avatar
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    Default Re: NTW But List

    Square formation seems bugged.

    1. Place units are placed behind defences that defend against bullets (forgotten what they're called... kind of like embankments)
    2. Click on square formation.
    3. Some soldiers will end up standing on the embankments.
    4. The unit will be unable to come out of square formation or to move around. It gets stuck there.

  3. #3
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    Quote Originally Posted by The Storyteller View Post
    Square formation seems bugged.

    1. Place units are placed behind defences that defend against bullets (forgotten what they're called... kind of like embankments)
    2. Click on square formation.
    3. Some soldiers will end up standing on the embankments.
    4. The unit will be unable to come out of square formation or to move around. It gets stuck there.
    this indeed happens and it shouldnt, however you can remedy it by pushing the melee button and send them to charge. this way they break their square and you can reposition them.

    We do not sow.

  4. #4
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: NTW But List

    Units defending walls won't keep their position. They start running toward the enemy once the enemy has breeched the walls. This may be a new feature but it is annoying as hell. The same applies to units defending the courtyard. They also won't keep their position. It may something like "may charge without orders but it is very annoying. Did I say very, well it is very very annoying.

    I build a fort to defend Brussels. A nice fort with four corners and a breech in it. There was no message that the building was sabotaged. I captured Brussels without a fort. There was a breech from the start. Bloody Belgians can't build a proper fort.
    Tosa Inu

  5. #5
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    that is a bug i think, whenever you are besieged and attacked while you defend the fort, the fort is always breached somehow. there is always a hole in the wall. it really sucks. the only remains intact, without a breach when you counter attack from the fort.

    i dont know about the position thing though... they keep theirs in my games. maybe you forgot to toggle defencemode.

    We do not sow.

  6. #6
    Senior Member Senior Member Forward Observer's Avatar
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    Default Re: NTW But List

    I noticed that when in battle--if one hits the escape key to make option changes to the battle UI, it's sort of hit or miss. For example, when I watch a replay of a battle, I like to turn the flags to either "off" or "mouse over". If I try to make the option change to this this while in the battle----when I return to the active battle, sometimes the change will take effect and sometimes the only way to get it to work is to quit the battle and restart it. It's not a big deal, and I think Empire suffered from this issue also until they fixed it in a patch.
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: NTW But List

    i noticed a very annyoing thing when i was fighting some battles in an upgraded star fort, namely those triangle-shaped expanses that protect the gate of the fort are being shot to pieces by own cannonfire that is protecting the flanks of every gate, 2 cannons are pointed inward, and those two cannons shoot into the triangle shaped expanse, causing damage to the structure until it finally collapses. (i think fortresses are destroyed way to easy, but that is beside the matter.)

    than another bug i noticed, units that have used all their ammunition are unable to use the cannons of the fort, this is caused because the lose the fire at will button when they have no more ammo. however this is just stopid, they should still be able to man the guns. and i hope CA will fix this.

    and then the most annoying and stupid bug i noticed is that enemy units will just walk trough the gates of the upgraded star fort as if the gates arent there. I still owned the gates, since my flag was above it, and the description mentioned, owned by allies. (i never noticed it in the normal star fort, so i doubt that forttype is bugged.)

    We do not sow.

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