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Thread: The Arverni

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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default The Arverni

    As you enter through the gates of this great mansion, the first thing you are greeted by is a large statue of a great man. Sitting on a large, rearing horse, he points his sword forwards, and beneath him you find the words "Toutava, marae, da augu, tosgo, mavi Vergalla!". Passing it you come upon a set of guards, to whom you're forced to give up all your weapons, before you're allowed to enter.

    Immediately inside the building there are two obvious rooms: one straight ahead, and one to the right. The room straight ahead you recognize as the Assembly hall. From there you can hear lively and passionate debates as the doors open and people come or leave. Looking in your eyes are immediately focused on a great man of illustrious and rich clothing, sitting on an equally prominent throne. No doubt this is the Verrix. Next to him is another chair of a lesser but still excellent quality, and in front of these are what seems to be a semi-circle of chairs, mostly filled with noblemen and leading figures of the Arverni tribe.

    Going into the room to your right you see portraits hanging of the office holders, as well as a few of the more influential noblemen. However, there are also some strange words in some foreign language you don't understand written next to them, but you figure they are unimportant, so you ignore them.

    Going through them you find:

    Verrix: Aneirin oi Lugos (The Celtic Viking)
    Treasurer: -

    Amminos oi Lugos (MerlinusCDXX)
    Maglocurios moc Divicoi (HunGeneral)
    Belenos oi Lugos (Hotseat_User)
    Tincommios moc Budic (Shylence)

    In there you also find a heavy book. Opening it, you find that it explains each public office and rank that the members of this Assembly can hold, what powers they yield, and how you become one.

    Quote Originally Posted by The Complete Idiot's Guide to the Public Offices
    Arjos
    Requirements: None
    Influence: 1
    Powers:
    (1) Can propose 1 Edict per year
    (2) Can propose 1 Constitutional Edicts per Tribal Assembly

    Treasurer
    Requirements: must be elected to this position by the Tribal Assembly.
    Influence: 2
    Powers:
    (1) Treasurers are responsible for the monetary expenditures within their tribe. He has full control over the building queue as well as the tribal resources.
    (2) Can propose 2 Edicts per year
    (3) Can propose 2 Constitutional Edicts and 1 Law per Tribal Assembly.

    Vollorix
    Requirements: must be elected to this position by the Tribal Assembly. (Note: if he is elected as Verrix, he retains this rank within the tribe.)
    Influence: 3
    Powers:
    (1) Can declare his tribe independent from the Confederation. A Vollorix who has done that, as well as everyone belonging to his tribe, can no longer speak or vote in Chief Assemblies.
    (2) Can propose 3 Edicts per year
    (3) Can propose 3 Constitutional Edicts and 2 Laws per Tribal Assembly
    (4) Can call for Emergency Tribal Assemblies.
    (5) Has full control over the recruitment queues.
    (6) Owns the Tribal Army
    Last edited by The Celtic Viking; 02-26-2010 at 17:44.

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