It's ironic because more and more games are leaning towards the CoD style of health.
Recently, Peter Molyneux stated that the health bars (among other things) of Fable III had been dropped in favour of the damage being more noticeable to the player. He said the screen would increase in red hues as you drew closer to death, and would return to normal over time; it's hoped that this immerses the player further in the game.
Since when did this become the de facto means of health management? :<
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