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Thread: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

  1. #1

    Default RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)


    hi all.

    i am haeressiarch - joint team leader of RotN Team. i want to invite you to the discussion about Rise of the Nations - Prelude to War - Rome Total War MOD.

    we are also present at TWC Forums

    we are a small team and i am quite new in modding RTW, but i hope you will like what we do. post questions and suggestions here or on the TWC forum.

    best regards

    haeressiarch

    http://www.twcenter.net/forums/forumdisplay.php?f=897&styleid=35

  2. #2

    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    here are some previews we have recently posted on TWC.
    units posted here are tested, atested and working fine in the game :)

    REPUBLIC OF ROME STANDARD BEARERS AND OFFICERS






    REPUBLIC OF ROME CAVALRY






    REPUBLIC OF ROME INFANTRY

    http://www.twcenter.net/forums/forumdisplay.php?f=897&styleid=35

  3. #3

    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    Spoiler Alert, click show to read: 








    REPUBLIC OF ROME COMMANDERS AND OFFICERS









    REPUBLIC OF ROME LIGHT AND ALLIED INFANTRY









    Last edited by haeressiarch; 03-17-2011 at 17:18.

    http://www.twcenter.net/forums/forumdisplay.php?f=897&styleid=35

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    Very impressive presentation. Thanks for posting!

  5. #5

    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    :) i am glad you like it :)
    some battlescreens from our latest tests:


















    http://www.twcenter.net/forums/forumdisplay.php?f=897&styleid=35

  6. #6
    Member Member Irishguy's Avatar
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    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    is there a reason why I can't see the pic's? or are they just not posted?
    BTW: Hey haer! are you still making progress? I sent you a PM about unit descriptions but I never got one back :( could you send me one here?

  7. #7
    Member Member magpie's Avatar
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    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    Hi Irishguy, Seems haer is unavailable at the moment! I have been trying to contact him, need to get things sorted with the team.
    RotN Update, I am working on the hight and ground textures for our new map. I have text files finished for it, pixel hunting at the moment, hehe.
    Pm me when the TWC site is back, I will take a look at your work, I have plans for another member as well for unit cards maybe some work for some unit descriptions for you?
    We are making good progress on Dacian, Armenian thracian factions, Numidia preview will be out very shortly just some text to finish, units are done.
    Thats all for now, and thanks for the Org for being here.
    regards, mags

  8. #8
    Member Member Leon the Batavian's Avatar
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    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    Nice skins. But my question is RS II has also nice skins (which goes lost if you can't play them on high settings because of the old RTW engine) and environments which I use for EB I. What will this mod add to the community which we haven't seen before I am very curious. But this looks very promising I must say.

    Waiting for this mod and ofcourse EB II.

  9. #9

    Default Re: RISE OF THE NATIONS - PRELUDE TO WAR (alx.exe1.9 mod)

    @ Leon the Batavian

    hi :)

    not only the skins are changed my friend. whole models are completely new. that is new for the community. since RS2 is still using vanilla-like block models RotN has it's own brand new bodies for units, which are able to work better with animations. also new animations are being included in RotN to represent very different ways of fighting (more stabbing for legionaries, without taking all their advantage-the shield-aside, better thrusting for spears, and even more stabbing and slashing ;) ),
    also new models will represent ethnical differences between early peoples of the world. gauls will be really tall (175cm) and romans approx. 165 cm tall for example. faces, muscles... well everything. also animals will be better recognizable. in RotN you will notice, that parthian horses are far stronger than those of romans.

    that's about the graphics of characters. scenics are also being transformed. more new bulidings and stuff... well everything. i'll post some more screenies ;)

    http://www.twcenter.net/forums/forumdisplay.php?f=897&styleid=35

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