Page 2 of 2 FirstFirst 12
Results 31 to 35 of 35

Thread: KOTF sequel thread

  1. #31
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: KOTF sequel thread

    I think the Franks were the first faction I played in BI or I completed a campaign with them first.. Anyway, they are fun faction who can convert to Christianity as well(more RP).

    So, the Franks have 2 FM's, diplomat, spy and assassin when the game starts + 2 FM's who becomes of age soon after the game starts. We can make them playable as well if there is interest.

    And Rules? What about these:
    Spoiler Alert, click show to read: 
    1. General

    1) Game Settings:

    RTW: BI Vanilla
    Hard Campaign, Medium Battles.
    Large Unit Size
    Battle Timer On
    Show CPU Moves
    Manage All Settlements
    No RGB's

    2) Avatars
    Players will roleplay Frankish chiefs. Players may only use agents as avatars with permission from the GM, since agents cannot fight battles and have a different set of stats from family members. If a 'Man Of Great Potential' adoption is offered then it must be declined unless there is a Player waiting an avatar.

    3)Battles
    A player whose avatar leads an army that is involved in a battle will be expected to fight that battle. This will involve downloading the save game of the battle, playing it and then uploading the resulting save game. Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded. If the deadline expires, the battle is autoresolved. If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle. Under no circumstances will a battle be fought by a player whose avatar is not present in the battle. If there is no player available to fight a battle, it must be autoresolved. If there are no allocated avatars involved in the battle at all, it must be autoresolved.

    4)Game Management
    At the start of each turn, the Treasurer will post a report on the events of the last turn, including a save game file for the new turn. After the report is posted, players will have at least 24 hours to download the save, and make their personal moves. Players can move their avatars, move any unit or fleet their avatar owns, and fight any battles against the AI that they are capable of fighting with their avatar’s army. Player may also move any unit, fleet, or avatar they have been given specific permission to move by the respective owner, as long as that permission is posted in a public thread. The Treasurer may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving. Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of an edict. Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war resulting from an edict.

    5)Events
    Whenever they desire GM's or anyone they choose may create an in-game Event. Events are not limited in scope, subject matter, or method of implementation. All game rules can be violated to implement an Event. The players can prevent the implementation of any single Event through a simple majority of unweighted votes.

    6)Game master
    Game Master is responsible for management of the game and enforcement of the Game Rules. He can delegate any of his powers to another person whenever he chooses.

    2. Ranks

    1)Rank gain and loss
    Each player with FM enter the game as Chief. They will be promoted to a higher rank as soon as they meet the requirements for that rank. If, at any point, Player ceases to meet the requirements of their existing rank, they will be demoted to the highest rank whose requirements they meet.

    2)Gaining and losing provinces
    All conquered settlements belong to the Frankish people. During Council Sessions provinces can be given to Players who then are responsible for governing them. During Council Sessions provinces can be taken from Players if 2/3 of the Council agrees with it.

    3)Retinue
    At any time, a Player may give any retinue item/member they possess to another Player. If a retinue item/member cannot be transferred due to distance between avatars, console commands may be used to allow the transfer. Due to RTW engine it is impossible to remove retinue items/members.

    4)Ranks

    Chief
    Requirements: Family Member
    Influence: 2
    Powers:
    1) Can propose one Edict or Charter Amendment per 'Council' Session.
    2) Can run for Treasurer.

    Warlord
    Requirements: Family Member + at least 1 settlement
    Influence: 3
    Powers:
    1) Can propose two Edicts and one Charter Amendment per 'Council' Session.
    2) Can run for Treasurer.
    3) Can set the build queue and tax rate for their settlement under their control. Can destroy any building in their settlement under their control. Can rename the settlements when ever he wants.

    Heir
    Requirements: Must be the in-game faction heir.
    Influence: +1 to the Influence of his other rank.
    Powers:
    1) This rank is always held at the same time as other ranks. The Influence and Powers of the Heir are added on top of the Influence and Powers of his other rank.
    2) In the absence of the King, the Heir can adjudicate on Charter disputes.
    3) Can propose two Edicts and two Amendments per Council Session.

    King
    Requirements: Must be in-game faction leader.
    Influence: Equal to half the in-game Influence stats.
    Powers:
    1) Can propose an unlimited number of Edicts and Amendments per Council Session.
    2) Can set the build queue and tax rate for all settlements that are not governed by Warlords. Can destroy any building in those settlements and can rename any of them at any time.
    3) Can call Emergency Council Sessions.
    4) Can declare war on any faction at any time, for any reason.
    5) Can veto one Edict or Amendment per 5 ranks of Influence.
    6) Can ban Chiefs from a Council Session. Banned Chiefs cannot speak or propose legislation, but they are permitted to vote.
    7) Can move the Capital at any time, as long as the King is present in the new Capital.
    8) Can adjudicate on Edicts and Amendments.
    9) Can run for Treasurer.

    Treasurer
    Requirements: Must be elected Treasurer.
    Influence: +1 to the Influence of his other rank.
    Powers:
    1) The Treasurer is repsonsible for all monetary expenditures in the game. The choice of what to build/recruit is entirely up to him, except as stated in the Limitations on Powers.
    2) The Treasurer can move all captain led armies/fleets/agents.
    3) Can call Emergency Council Session.
    Limitations on Powers:
    1) The Treasurer must respect all settlement tax rates and build queues. The Treasurer is not required to build anything, but if he does build in a settlement, it must be the first item in the build queue. If no build queue is posted for a settlement, the Treasurer may build whatever he wishes.
    2) Cannot remove a building from any build queue if construction has already begun on it, unless the owner of the province agrees otherwise.
    3) Can not move agents if they are assigned to a Player.

    Village Elder/Warrior
    Requirements: none; people without avatars
    Influence: 1
    Powers:
    1) Can propose one Edict per 'Council' Session.
    Penalties:
    1) Can not run for Treasurer.

    .....


    This is as far as I got. Should be simple enough. Or?
    Also, the above is for the Frankish game but if people want another faction then disregard it.

  2. #32
    Oza the Sly: Vandal Invasion Member Braden's Avatar
    Join Date
    Apr 2005
    Location
    Leeds, Centre of the Universe, England
    Posts
    1,251

    Default Re: KOTF sequel thread

    Sign me up...I'll just have to check I don't have to re-install BI etc (think I took it off when the new HDD was put in). Other than that....

    ...."can convert to Christianity as well"...NEVERRRRRRR!!!!
    My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)

  3. #33

    Default Re: KOTF sequel thread

    I'm interested.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  4. #34
    The Search for Beefy Member TheFlax's Avatar
    Join Date
    Feb 2008
    Location
    Montreal, Canada
    Posts
    2,012

    Default Re: KOTF sequel thread

    Didn't know in which of the two threads to say this, but I'd rather we pick another faction. The Franks are bit too reminiscent of KotF, if only in name and geographical area. I'd like to explore perhaps something a bit more eastern European or central European. I'd have to check the BI map again for suggestions though.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  5. #35
    Oza the Sly: Vandal Invasion Member Braden's Avatar
    Join Date
    Apr 2005
    Location
    Leeds, Centre of the Universe, England
    Posts
    1,251

    Default Re: KOTF sequel thread

    Honestly happy with whatever we choose from BI...just want to get back on the horse! Besides, can't start just yet, I need to re-install Rome and BI tonight anyway

    Edit - Rome & BI on, now just patching to 1.6 and I'm ready to rumble...
    Last edited by Braden; 04-02-2010 at 20:44.
    My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO