1. General
1) Game Settings:
RTW: BI Vanilla
Hard Campaign, Medium Battles.
Large Unit Size
Battle Timer On
Show CPU Moves
Manage All Settlements
No RGB's
2) Avatars
Players will roleplay Frankish chiefs. Players may only use agents as avatars with permission from the GM, since agents cannot fight battles and have a different set of stats from family members. If a 'Man Of Great Potential' adoption is offered then it must be declined unless there is a Player waiting an avatar.
3)Battles
A player whose avatar leads an army that is involved in a battle will be expected to fight that battle. This will involve downloading the save game of the battle, playing it and then uploading the resulting save game. Uploading the post-battle save must be done within 48 hours of the pre-battle save game being uploaded. If the deadline expires, the battle is autoresolved. If a player cannot fight a battle that is assigned to them, the battle may also be fought by any player whose avatar will also be present in the battle. Under no circumstances will a battle be fought by a player whose avatar is not present in the battle. If there is no player available to fight a battle, it must be autoresolved. If there are no allocated avatars involved in the battle at all, it must be autoresolved.
4)Game Management
At the start of each turn, the Treasurer will post a report on the events of the last turn, including a save game file for the new turn. After the report is posted, players will have at least 24 hours to download the save, and make their personal moves. Players can move their avatars, move any unit or fleet their avatar owns, and fight any battles against the AI that they are capable of fighting with their avatar’s army. Player may also move any unit, fleet, or avatar they have been given specific permission to move by the respective owner, as long as that permission is posted in a public thread. The Treasurer may extend the time limit beyond 24 hours at his discretion, but all players are encouraged to act as swiftly as possible to keep the game moving. Players may not move avatars or armies into the territory of a neutral or allied faction without the permission of an edict. Nor may they attack the settlements or armies of neutral or allied factions without a declaration of war resulting from an edict.
5)Events
Whenever they desire GM's or anyone they choose may create an in-game Event. Events are not limited in scope, subject matter, or method of implementation. All game rules can be violated to implement an Event. The players can prevent the implementation of any single Event through a simple majority of unweighted votes.
6)Game master
Game Master is responsible for management of the game and enforcement of the Game Rules. He can delegate any of his powers to another person whenever he chooses.
2. Ranks
1)Rank gain and loss
Each player with FM enter the game as Chief. They will be promoted to a higher rank as soon as they meet the requirements for that rank. If, at any point, Player ceases to meet the requirements of their existing rank, they will be demoted to the highest rank whose requirements they meet.
2)Gaining and losing provinces
All conquered settlements belong to the Frankish people. During Council Sessions provinces can be given to Players who then are responsible for governing them. During Council Sessions provinces can be taken from Players if 2/3 of the Council agrees with it.
3)Retinue
At any time, a Player may give any retinue item/member they possess to another Player. If a retinue item/member cannot be transferred due to distance between avatars, console commands may be used to allow the transfer. Due to RTW engine it is impossible to remove retinue items/members.
4)Ranks
Chief
Requirements: Family Member
Influence: 2
Powers:
1) Can propose one Edict or Charter Amendment per 'Council' Session.
2) Can run for Treasurer.
Warlord
Requirements: Family Member + at least 1 settlement
Influence: 3
Powers:
1) Can propose two Edicts and one Charter Amendment per 'Council' Session.
2) Can run for Treasurer.
3) Can set the build queue and tax rate for their settlement under their control. Can destroy any building in their settlement under their control. Can rename the settlements when ever he wants.
Heir
Requirements: Must be the in-game faction heir.
Influence: +1 to the Influence of his other rank.
Powers:
1) This rank is always held at the same time as other ranks. The Influence and Powers of the Heir are added on top of the Influence and Powers of his other rank.
2) In the absence of the King, the Heir can adjudicate on Charter disputes.
3) Can propose two Edicts and two Amendments per Council Session.
King
Requirements: Must be in-game faction leader.
Influence: Equal to half the in-game Influence stats.
Powers:
1) Can propose an unlimited number of Edicts and Amendments per Council Session.
2) Can set the build queue and tax rate for all settlements that are not governed by Warlords. Can destroy any building in those settlements and can rename any of them at any time.
3) Can call Emergency Council Sessions.
4) Can declare war on any faction at any time, for any reason.
5) Can veto one Edict or Amendment per 5 ranks of Influence.
6) Can ban Chiefs from a Council Session. Banned Chiefs cannot speak or propose legislation, but they are permitted to vote.
7) Can move the Capital at any time, as long as the King is present in the new Capital.
8) Can adjudicate on Edicts and Amendments.
9) Can run for Treasurer.
Treasurer
Requirements: Must be elected Treasurer.
Influence: +1 to the Influence of his other rank.
Powers:
1) The Treasurer is repsonsible for all monetary expenditures in the game. The choice of what to build/recruit is entirely up to him, except as stated in the Limitations on Powers.
2) The Treasurer can move all captain led armies/fleets/agents.
3) Can call Emergency Council Session.
Limitations on Powers:
1) The Treasurer must respect all settlement tax rates and build queues. The Treasurer is not required to build anything, but if he does build in a settlement, it must be the first item in the build queue. If no build queue is posted for a settlement, the Treasurer may build whatever he wishes.
2) Cannot remove a building from any build queue if construction has already begun on it, unless the owner of the province agrees otherwise.
3) Can not move agents if they are assigned to a Player.
Village Elder/Warrior
Requirements: none; people without avatars
Influence: 1
Powers:
1) Can propose one Edict per 'Council' Session.
Penalties:
1) Can not run for Treasurer.
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