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  1. #1
    Member Member Captain Jazzy's Avatar
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    Default Reform Help

    Hello!
    Im currently playing a AS campaign and I would like to get access to my shiny new units without loosing two large battles.
    I believe there is a way to give the needed traits to my FM's but after looking through the forum I cant find any info on how to do this.
    Any help would be appreciated. Thank you in advance.



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  2. #2
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Reform Help

    Quote Originally Posted by Captain Jazzy View Post
    Hello!
    Im currently playing a AS campaign and I would like to get access to my shiny new units without loosing two large battles.
    I believe there is a way to give the needed traits to my FM's but after looking through the forum I cant find any info on how to do this.
    Any help would be appreciated. Thank you in advance.
    Hello!

    Well this is the fourth Seleucid reform thread lately I think, one of them included the guide of how to get them.

    To save your time, IIRC:

    1. Open RomeShell (~)
    2. add_trait "Theodoros Syriakos" ImpressedByCats (example, you have to do it twice to two different men).
    3. Wait some years.

    Just to be sure, always activate the script!

    You will get HellCats and TAB's!

    Good luck!

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  3. #3
    Member Member Captain Jazzy's Avatar
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    Default Re: Reform Help

    Thanks. Im not sure how I missed the other threads.



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  4. #4
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Reform Help

    Quote Originally Posted by Captain Jazzy View Post
    Thanks. Im not sure how I missed the other threads.
    Ah well the FAQ section on Seleukid Reforms is far too vague IMHO. It is not really specific and calls for more questions, it even has a multiple year old typo in it which can't be bothered to edit out (no offence towards the hardworking team).

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  5. #5
    Member Member GenosseGeneral's Avatar
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    Default Re: Reform Help

    imo, it could may be added that reforms which trigger just new units and do not replace others seem not to require an upgrade oof your mics. thats at least what i experienced during AS and carthie campaign; those reforms seem to become visible by the marker on the mic's building card which says something like "+- = reformed units disabled". I experienced that u DONT need to upgrade your mics to get reformed units (was really surprised when i just got the idea that i did not had to spare the lvl5 upgrade for Qarth-Hadast).

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