Results 1 to 17 of 17

Thread: Two suggestions concerning combat

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Two suggestions concerning combat

    Quote Originally Posted by Macilrille View Post
    On the other hand Polybius (I think it is) tells how the Macedonian Phalanks advancing to engage the Romans is unnerved by the sight of dead countrymen from a skirmish before and hos their limbs were hacked from their bodies, etc. That might of course be post-morten mutilation for that exact reason, but my experience tells me that though the Gladius Hispanensis (which I have heard say was a large part of the reason that Scipio Africanus was so successful) is a fine weapon for stabbing; getting in close, locking the enemy's shield with their own and stabbing them in the belly, it is not bad for cutting either.
    Probably also because limbs are skinny and difficult to stab, and chopping one in two probably saved a good deal of effort.

    Why not simply have both animations?
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  2. #2

    Default Re: Two suggestions concerning combat

    My apologize pals. It seems that my memory is more unreliable than I believed...
    The original text in The History of Greek and Roman Warfare is "...modern archers lose accuracy and power after ten MAXIMUM pulls. In some armies the strongest recruits were selected to learn to shoot the bow."
    I guess 10 maximum pulls with a powerful bow should be rather tiring, but can RTW engine distinguish a maximum pull from a half-way pull?

  3. #3
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Two suggestions concerning combat

    Quote Originally Posted by Julianus View Post
    My apologize pals. It seems that my memory is more unreliable than I believed...
    The original text in The History of Greek and Roman Warfare is "...modern archers lose accuracy and power after ten MAXIMUM pulls. In some armies the strongest recruits were selected to learn to shoot the bow."
    I guess 10 maximum pulls with a powerful bow should be rather tiring, but can RTW engine distinguish a maximum pull from a half-way pull?
    Hehe, wake up and smell the coffee, brotha. RTW? EB2 is for M2TW, eh?

  4. #4
    Member Member GenosseGeneral's Avatar
    Join Date
    May 2009
    Location
    The heart of evil, to some known as Moscow
    Posts
    237

    Default Re: Two suggestions concerning combat

    Quote Originally Posted by Megas Methuselah View Post
    Hehe, wake up and smell the coffee, brotha. RTW? EB2 is for M2TW, eh?
    which has got a very similar engine...
    i do not think that anything like archers firing only half range fire faster than ones firing at maximum range, or exhausting slower, or anything like that can be modded into the engine.

  5. #5

    Default Re: Two suggestions concerning combat

    probably the easiest way to implement this would be to make fireing with a bow as tireing as fighting in melee. if that is not possible all other solutions are unlikely to work aswell.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
    Join Date
    Apr 2009
    Location
    Assaulting your flanks
    Posts
    1,475

    Default Re: Two suggestions concerning combat

    This is already implemented in M2 TW. Archers, even those with good stamina, are usually tired or exhausted after firing off the majority of their arrows.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  7. #7

    Default Re: Two suggestions concerning combat

    Oh, have to play more M2TW ^^ thank you
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO