Current title of the game: World War One: Clash of Empires
Possible starting date: 28th June
Playable factions: United Kingdom, France, Russia, Germany, Austria-Hungary, Ottomans, Italy, United States
Period: From the start of 1914 to the end of 1919 ( 4 turns per year = 24 turns )
Theaters of War: Europe, North-America/Atlantic, German East-Africa
Campaign Map: Hex-based map
Co-Hosts: johnhughthom, woad&fangs
More about the game:
Spoiler Alert, click show to read:
The game is similar to "The Thirty Years War" that I hosted few months ago. Players have the chance to re-battle WWI.
With the new features (tech tree, NPC's, improved economy etc.) and co-hosts I hope this game will better.
There are few blogs about the game but I'll transfer all the information about the game into this thread.
One thing I would like to remind all those who are interested that in this game you don't have to run a country on your own.
Three people(or perhaps more) per faction would be the best solution since that way there will always be someone who could substitute the leader(player who receives my previous turn reports) and send the orders in time.
Also, with co-hosts I hope there wouldn't be any long time pauses between write-ups like there were in TYW.
Questions? Suggestions?
Maps
Spoiler Alert, click show to read:
European map(changed some borders a bit):
Spoiler Alert, click show to read:
Austo-Hungarian, Russian and German borders were changed a bit. Kuwait was given to the British.
American/Atlantic map:
Spoiler Alert, click show to read:
German East-Africa:
Spoiler Alert, click show to read:
Movement/conquering territories/recruitment work differently in this theater..
Transport zones are marked on the map but railways or "minor" cities are not(yet).
The Sign ups are open!
Currently signed up players: England
1. Centurion1
2. Cultured Drizzt fan
Ottomans
1. Double A
Italy
1. Chaotix
Russia
1. spl1tper50nal1ty
include me ill make it memorable. if only saxony could have reached her full power...........
i cant even describe how much im anticipating this game. please tell its not in the summer depending on my university choices i may be a bit busy......
Will the players controlling Russia automatically lose in the first turn (January-March?) of 1918? Will the United States be unable to participate until the second turn (April-June?) of 1917?
Or are you playing this as an alternate history, whereby the Treaty of Brest-Litovsk (and perhaps the Communist Revolution that preceded it) might not happen, for example?
Originally Posted by Subotan: Give incentives to people to send their orders in early.
I'll think about that.
Originally Posted by Captain Blackadder: Include the commonwealth perhapes.
New Zealand, Australia, Canada and South-Africa are part of the game. Not on map but they can support with resources and units.
Originally Posted by Centurion1: include me ill make it memorable. if only saxony could have reached her full power...........
i cant even describe how much im anticipating this game. please tell its not in the summer depending on my university choices i may be a bit busy......
My plan was to start this in May. So, this means first years of the game will be played during the summer.
Originally Posted by Secura: Will the players controlling Russia automatically lose in the first turn (January-March?) of 1918? Will the United States be unable to participate until the second turn (April-June?) of 1917?
Or are you playing this as an alternate history, whereby the Treaty of Brest-Litovsk (and perhaps the Communist Revolution that preceded it) might not happen, for example?
It's more like alternate history. Historical events might happen if conditions are close enough but I'm not going to force them on players.
It's the players who take decisions and probably rewrite the history.. at least in this game.
So, Russia will not lose in 1918 and US could join the war before 1917.
Originally Posted by : My plan was to start this in May. So, this means first years of the game will be played during the summer.
ill make time if i have to ill decline admission to the military academies. you better not disappoint me now, ibn.
Secura, like the last 30yw war game by ibn its a alternate history. for example as saxony i controlled a good chunk of central Europe. I would have had more too.........
Originally Posted by Ibn-Khaldun: It's more like alternate history. Historical events might happen if conditions are close enough but I'm not going to force them on players.
It's the players who take decisions and probably rewrite the history.. at least in this game.
So, Russia will not lose in 1918 and US could join the war before 1917.
Excellent; it's war, but without all the socio-political fallout that comes alongside the combat! :D
Originally Posted by Centurion1: I would have had more too.........
Originally Posted by Centurion1: ill make time if i have to ill decline admission to the military academies. you better not disappoint me now, ibn.
Secura, like the last 30yw war game by ibn its a alternate history. for example as saxony i controlled a good chunk of central Europe. I would have had more too.........
That kind of expansion will be quite difficult because NPC's can fight back in this game.
Originally Posted by Centurion1: ill make time if i have to ill decline admission to the military academies. you better not disappoint me now, ibn.
Secura, like the last 30yw war game by ibn its a alternate history. for example as saxony i controlled a good chunk of central Europe. I would have had more too.........
And I as the Ottomans was richer than Bill Gates if he exchanged all his money into Euros, and then changed them back into dollars when the dollar was weaker. Speaking of which... wait I don't even need to say who I want to play as, do I?
Originally Posted by Cultured Drizzt fan: Don't worry. We will find a way
I'm looking for some people who could make some signatures for this game.
It would be nice to have 1 signature per country plus 1 general signature.
If You have time then your help is welcomed!
Originally Posted by Ibn-Khaldun: It would be nice to have 1 signature per country plus 1 general signature.
If You have time then your help is welcomed!
Will there be playable minor factions if you get more sign-ups than intended? If the war goes differently, different nations might come into play.
For instance, perhaps the Zimmermann telegram is never intercepted, and Mexico launches a surprise attack on the U.S. Or, Spain decides to get involved in the war. Or maybe the U.S. joins the Central Powers instead and decides to take Canada.
Originally Posted by Double A: The Zimmermann telegram...?
Ever studied WWI? It was a telegram sent by Germany's foreign secretary, Arthur Zimmermann, to Mexico, negotiating a secret alliance and all of Mexico's old American lands in exchange for them sneak-attacking the U.S. when they joined the Allies. It was intercepted by the British, though, and they publicized it, causing the U.S. to be royally pissed at Germany. It certainly didn't help the Central Powers' chances as they had hoped.
Originally Posted by Chaotix: Will there be playable minor factions if you get more sign-ups than intended? If the war goes differently, different nations might come into play.
For instance, perhaps the Zimmermann telegram is never intercepted, and Mexico launches a surprise attack on the U.S. Or, Spain decides to get involved in the war. Or maybe the U.S. joins the Central Powers instead and decides to take Canada.
Minor factions will not be available but major factions can influence minor factions to join their alliance.
So, Spain joining the war or US joining the Central powers is quite possible.
About the sign-ups..
I always thought that having at least 3 players per faction would be perfect.
This way you could RP internal politics of a country as well.
Edit: Double A, did you knew that the first tanks couldn't even cross the trenches? Or that the word "tank" was made up just to keep the true purpose of the vehicle secret?
Those light blue spots on sea are STZ's(Sea transport zone).
It's possible to move from European map to American using those 3 western most STZ's.
STZ near Portugal allows to move to African theatre.
STZ near Alexandria/Egypt allows moving to the STZ in Red Sea.
Those 4 gray hexes in Egypt is LTZ(Land Transport Zones) and it connects East Africa with Europe.
I think Spain and Portugal should be countries. That's just a massive blob of land just asking France to be gobbled up.
Also what are the STZs at the Baleares, England/France, between England and Denmark, Malta, Aegean, north Russia, Gotland Persian Gulf, Crimea, island north of England, and the one north of Norway for?
And does the one near Portugal allow movement into NA and African theaters?
And since my understanding of the history of Europe is sketchy at best from Napoleon to WWII, why does England have Malta, Egypt, and Cyprus?
edit: Since Russia is so fecking huge, even bigger than the Ottomans in 30YW, is there some way to counter them having a bajillion gold turn 2 onwards? Like a "remote/backwater hex" penalty (meaning non-coastal non-Nile Africa, Arabia Ottomans don't have, Russian Hinterland, Scandinavia)