I think the "barbarian" factions get the coolest watchtowers. They look like little villages, you know? It gives off the appearance of the map being more densely populated. Anyways, I thought, "Why not give all the factions a village for a watchtower, eh? It would look awesome, having more than one settlement per region." So, did is what I did. It's quite simple, to be honest.
Btw, THIS IS SAVEGAME COMPATIBLE, YAY!!!
Step 1: Make backups of the following files: descr_cultures.txt (in EB/Data), expanded_bi.txt (in EB/Data/Text), and strat.txt (in EB/Data/Text). You need to modify these three text files, and to be a safe and cool () modder, you hafta back'em up!
Step 2: Let's modify the descr_cultures first. Go to EB/Data, and open it. Use a more advanced text editor, such as Notepad++, because in certain cases, simply using Notepad will mess up a file's format, causing a CTD.
Anyways, this text file has all the different cultures listed. It displays their village.cas models, fort models, watchtower models and so forth in an orderly manner. The watchtower is near the bottom of the list, whilst the village settlement is near the top. What you need to do is copy the village (towns or large towns are too big IMO, so I prefer using villages) model down over the watchtower model. I'll show you an example with the Greek culture:
Find the village cas entry, it's near the top of the Greek culture section. greek_village.CAS. You will be pasting it over the watchtower cas counterpart, near the bottom.
Repeat with the the rest of the cultures. Their village cas entries will be different, and vary from eastern_village_buildings.CAS to barb_village.CAS, and so forth. Just paste those entries over the watchtower cas. You don't really need to do this with the "barbarians," but I do, because their watchtower camps look too small in comparison to the rest, so I paste their village.cas over it.
Optional: Outlined in blue is the watchtower's cost. Unlike forts, watchtowers cost money to build in EB, which vary from faction to faction. Personally, I made it free to build (a cost of 0) in order to encourage the AI in building them.
Save and exit.
Step 3: Simple enough. Go to EB/Data/Text, open expanded_bi.txt, and use to search option to find all entries that contain the word "watchtower." You will only edit the entries on the right-hand side of the text file. The left-hand side of the file must remain unchanged. On the right-hand side, whenever "watchtower" appears, replace the word with "village." It should roughly appear like this, except with big spaces between the bracketed entry and the other entry:
{EMT_ROMANS_JULII_WATCHTOWER} Seleukid Village
{EMT_ROMANS_BRUTII_WATCHTOWER} Baktrian Village
{EMT_ROMANS_SCIPII_WATCHTOWER} Haikakan Village
{EMT_SABA_WATCHTOWER} Sabaen Village
{EMT_MACEDON_WATCHTOWER} Makedonian Village
{EMT_EGYPT_WATCHTOWER} Qarthadastim Village
{EMT_SELEUCID_WATCHTOWER} Roman Village
{EMT_CARTHAGE_WATCHTOWER} Pontic Village
{EMT_PARTHIA_WATCHTOWER} Pahlavân Village
{EMT_PONTUS_WATCHTOWER} Saka Village
{EMT_GAULS_WATCHTOWER} Aedui Village
{EMT_GERMANS_WATCHTOWER} Swêbôz Village
{EMT_BRITONS_WATCHTOWER} Casse Village
{EMT_ARMENIA_WATCHTOWER} Sauromatae Village
{EMT_DACIA_WATCHTOWER} Getai Village
{EMT_GREEK_CITIES_WATCHTOWER} Koinon Hellenon Village
{EMT_NUMIDIA_WATCHTOWER} Ptolemaioi Village
{EMT_SCYTHIA_WATCHTOWER} Arverni Village
{EMT_SPAIN_WATCHTOWER} Lusotannan Village
{EMT_THRACE_WATCHTOWER} Epeirote-Massalian Village
{EMT_SLAVE_WATCHTOWER} Eleutheroi Village
Save and exit.
Step 4: Go to EB/Data/Text, open strat.txt, and do the same thing. Use the search function to find all "watchtower" entries, but only replace the word with "village" on the right-hand side of the text file:
{SMT_WATCHTOWER} Village
{SMT_WATCHTOWER_DESCRIPTION} Villages extend your line of sight over territory
{SMT_SELECT_FORT_OR_WATCHTOWER} Select a fort or village to build
Save and exit.
You are now done. If you screw up, don't come blaming me. This is only for those who actually know what the hell they are doing. If you messed up, go away and leave me alone; I don't care about you.
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