Results 1 to 21 of 21

Thread: Watchtower village mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Thumbs up Watchtower village mod

    I think the "barbarian" factions get the coolest watchtowers. They look like little villages, you know? It gives off the appearance of the map being more densely populated. Anyways, I thought, "Why not give all the factions a village for a watchtower, eh? It would look awesome, having more than one settlement per region." So, did is what I did. It's quite simple, to be honest.

    Btw, THIS IS SAVEGAME COMPATIBLE, YAY!!!



    Step 1: Make backups of the following files: descr_cultures.txt (in EB/Data), expanded_bi.txt (in EB/Data/Text), and strat.txt (in EB/Data/Text). You need to modify these three text files, and to be a safe and cool () modder, you hafta back'em up!


    Step 2: Let's modify the descr_cultures first. Go to EB/Data, and open it. Use a more advanced text editor, such as Notepad++, because in certain cases, simply using Notepad will mess up a file's format, causing a CTD.

    Anyways, this text file has all the different cultures listed. It displays their village.cas models, fort models, watchtower models and so forth in an orderly manner. The watchtower is near the bottom of the list, whilst the village settlement is near the top. What you need to do is copy the village (towns or large towns are too big IMO, so I prefer using villages) model down over the watchtower model. I'll show you an example with the Greek culture:


    Find the village cas entry, it's near the top of the Greek culture section. greek_village.CAS. You will be pasting it over the watchtower cas counterpart, near the bottom.





    Repeat with the the rest of the cultures. Their village cas entries will be different, and vary from eastern_village_buildings.CAS to barb_village.CAS, and so forth. Just paste those entries over the watchtower cas. You don't really need to do this with the "barbarians," but I do, because their watchtower camps look too small in comparison to the rest, so I paste their village.cas over it.

    Optional: Outlined in blue is the watchtower's cost. Unlike forts, watchtowers cost money to build in EB, which vary from faction to faction. Personally, I made it free to build (a cost of 0) in order to encourage the AI in building them.

    Save and exit.



    Step 3: Simple enough. Go to EB/Data/Text, open expanded_bi.txt, and use to search option to find all entries that contain the word "watchtower." You will only edit the entries on the right-hand side of the text file. The left-hand side of the file must remain unchanged. On the right-hand side, whenever "watchtower" appears, replace the word with "village." It should roughly appear like this, except with big spaces between the bracketed entry and the other entry:

    {EMT_ROMANS_JULII_WATCHTOWER} Seleukid Village
    {EMT_ROMANS_BRUTII_WATCHTOWER} Baktrian Village
    {EMT_ROMANS_SCIPII_WATCHTOWER} Haikakan Village
    {EMT_SABA_WATCHTOWER} Sabaen Village
    {EMT_MACEDON_WATCHTOWER} Makedonian Village
    {EMT_EGYPT_WATCHTOWER} Qarthadastim Village
    {EMT_SELEUCID_WATCHTOWER} Roman Village
    {EMT_CARTHAGE_WATCHTOWER} Pontic Village
    {EMT_PARTHIA_WATCHTOWER} Pahlavân Village
    {EMT_PONTUS_WATCHTOWER} Saka Village
    {EMT_GAULS_WATCHTOWER} Aedui Village
    {EMT_GERMANS_WATCHTOWER} Swêbôz Village
    {EMT_BRITONS_WATCHTOWER} Casse Village
    {EMT_ARMENIA_WATCHTOWER} Sauromatae Village
    {EMT_DACIA_WATCHTOWER} Getai Village
    {EMT_GREEK_CITIES_WATCHTOWER} Koinon Hellenon Village
    {EMT_NUMIDIA_WATCHTOWER} Ptolemaioi Village
    {EMT_SCYTHIA_WATCHTOWER} Arverni Village
    {EMT_SPAIN_WATCHTOWER} Lusotannan Village
    {EMT_THRACE_WATCHTOWER} Epeirote-Massalian Village
    {EMT_SLAVE_WATCHTOWER} Eleutheroi Village

    Save and exit.



    Step 4: Go to EB/Data/Text, open strat.txt, and do the same thing. Use the search function to find all "watchtower" entries, but only replace the word with "village" on the right-hand side of the text file:

    {SMT_WATCHTOWER} Village
    {SMT_WATCHTOWER_DESCRIPTION} Villages extend your line of sight over territory
    {SMT_SELECT_FORT_OR_WATCHTOWER} Select a fort or village to build

    Save and exit.





    You are now done. If you screw up, don't come blaming me. This is only for those who actually know what the hell they are doing. If you messed up, go away and leave me alone; I don't care about you.

    Last edited by Megas Methuselah; 03-15-2010 at 01:59.

  2. #2
    Member Member ARCHIPPOS's Avatar
    Join Date
    May 2009
    Location
    Argive homeland...
    Posts
    268

    Default Re: Watchtowers

    hmmmmm, if they do giveincome bonuses you'll end up building watchtowers all over your regions (simulating agricultural growth and low density urbanism).That could be interesting...
    Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.

    Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)

  3. #3
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: Watchtowers

    And we'd end up with a Sweboz faction richier than Rome or Cartage! hahahahaha... so yeah, but to to counter a senarion like that, we'd ahve to simulate a drop in the population of the closest city (simulating those who depart to found, to populate, that agricultural place...)
    a bit l;ike a ''colony'' system
    surely it can't be done, but it's be damn nice if it could!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  4. #4
    Member Member ARCHIPPOS's Avatar
    Join Date
    May 2009
    Location
    Argive homeland...
    Posts
    268

    Default Re: Watchtowers

    haha that kind of reminds me the civilisation series where you could build stuff (farms, villages and so on) on land tiles :)
    Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.

    Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)

  5. #5
    iudex thervingiorum Member athanaric's Avatar
    Join Date
    Jan 2009
    Location
    Lusitania
    Posts
    1,114

    Default Re: Watchtowers

    Nice idea, though impossible to implement with this engine.
    Some mods have a "village" resource in more densely populated regions, though. I don't know exactly what it increases, but it allows you to show smaller towns on the strat map.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  6. #6
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: Watchtowers

    Well, I'm modding it, anyways. Re-name them "village," and change the various skins of the civilized factions. They can be used for RP purposes, if nothing else.

  7. #7

    Default Re: Watchtowers

    Quote Originally Posted by ARCHIPPOS View Post
    hmmmmm, if they do giveincome bonuses you'll end up building watchtowers all over your regions (simulating agricultural growth and low density urbanism).That could be interesting...
    I don't think they give income bonus. All I see is that there's a road under this village/watchtower/colony/callitwhatyouwant that's giving the usual bonus.

  8. #8
    Varangarchos ton Romaioktonon Member Hannibal Khan the Great's Avatar
    Join Date
    Feb 2010
    Location
    Texas
    Posts
    230

    Default Re: Watchtowers

    Quote Originally Posted by Salahedin View Post
    I don't think they give income bonus. All I see is that there's a road under this village/watchtower/colony/callitwhatyouwant that's giving the usual bonus.
    I'm not sure that adding income bonuses to watchtowers is even possible.
    Last edited by Hannibal Khan the Great; 03-18-2010 at 11:15.
    from Megas Methuselah for helping with city names from Hooahguy for my sig


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO