You are an average person in every way imaginable. You can build on this every way you like as long as it's believable (no rambo's, secret agents or robots from the future sent back into the past to ...). Roleplaying your chracter is incouraged. it gives fuel for the narators (Secura and Split) and it elevates this game to something more then mechanics and tactics).
In addition you can distribute 2 points in total on the following attributes:
- physique
- intelligence
- will to survive.
These will naturally influence ingame actions. Extra point(s) in physique will make you stand a bigger chance when battling whatever you might encounter and will help a bit when escape said dangers. Extra point(s) in intelligence will make you stand a bigger chance when escaping whatever you might encounter and will help a bit to find the exit of this nightmare. Extra point(s) in will to survive will make you stand a bigger chance to find the exit and will help a bit in combat.
Gameplay
Spoiler Alert, click show to read:
Every turn starts and ends with the whole (surviving) group together. So remember, this is a group effort (or at least I hope it for your sakes)
At that time, players can state their action:
- Look for the way out
- Search the building for clues
- look for trouble Look for the way out: you’ll get a chance to get closer to the exit. You’ll need your will to survive and your intellect. If unsuccessful, you’ll end up further inside the building. When searching for clues, you’ll get a chance to find helpful information about the situation you’re in. These clues can be anything and anywhere. You’ll need your Intellect and your Physical attributes. If you’re successful, you’ll be in a better situation in encounters or when looking for the exit. If you decide to look for trouble, you be almost certain to have a confrontation. You’ll be able to take a helpful item (decided by the narators) with you before the confrontation. If you manage to fight off ‘whateverisoutthere’ then the chance of an encounter in the next round will be significantly less for everybody.
You can choose to go with whoever is doing the same. The member with the highest ability counts for that group. Every extra member will add a diminishing bonus to the result of the action (small groups = more actions, bigger groups better chance at success). If you don’t specify further, it’ll be assumed you stayed with the group you were in. Only one group will get an encounter, so many small groups means safety for most possibly at the cost of others while one big group may spell disaster for all.
As said before, after every turn the players regroup again for the next round. Some info is public other private. You can share all the info you got but remember that you may want to keep some info to yourself. It's rarely the trusting good guys that survive in these situations.
Hopefully a narrator will soon post a first chapter in adition to the prologue, so that the first round can begin.
Aditional questions or character description can now be posted.
Originally Posted by Drone
Someone has to watch over the wheat.
Originally Posted by TinCow
We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.
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