Ahh... the Scandinavian and Chauci spearmen who had legendary ability to kill their enemies with blunt point of the spear
BTW, look at this.... I try to fit a fs_fast_o_f_spearman_big animation to replace their original underhand anim... but...
Spoiler Alert, click show to read:
type germanic_infantry_habukozswaiut_skandzaswaiut
skeleton fs_fast_javelinman_big, fs_fast_o_f_spearman_big
indiv_range 40
texture germans, eb/data/models_unit/textures/germanic/ebgermanic_infantry_skandza_webbird_stefan25_germans.tga
texture slave, eb/data/models_unit/textures/germanic/ebgermanic_infantry_skandza_swaiut_webbird_stefan25_slave.tga
texture merc, eb/data/models_unit/textures/germanic/ebgermanic_infantry_habukoz_swaiut_webbird_stefan25_merc.tga
model_flexi eb/data/models_unit/ebgermanic_skandza_habuko_alin_stefan25_high.CAS, 15
model_flexi eb/data/models_unit/ebgermanic_skandza_habuko_alin_stefan25_high.CAS, 30
model_flexi eb/data/models_unit/ebgermanic_skandza_habuko_alin_stefan25_high.CAS, 40
model_flexi eb/data/models_unit/ebgermanic_skandza_habuko_alin_stefan25_high.CAS, max
model_sprite germans, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_skandzaswaiut_germans.spr
model_sprite slave, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_skandzaswaiut_slave.spr
model_sprite merc, 60.0, eb/data/sprites/germanic/ebsprite_germanic_infantry_habukozswaiut_merc.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Apparently they become an undead warriors, piercing their own head with the spears...
Now if the overhead anims doesn't done that nicely.... does anyone had "the corrected model" to stop me launghing everytime I used them?
BTW, I allready fix my Garamantines, and they work just nice.... no more stabbing with spear-butt....
Bookmarks