The plot is set, and I'm looking to continue the Netherworld series. However, the workings of the game will a fair degree different than the previous two incarnations. Yes, the prefix is correct- the design for this game is for a very, very large number of players. I'm hoping for a minimum of sixty players, but I'd prefer to get to eighty. Now, to explain what's going on...

It is years after the events of N2. The Gods and Demons skirmished for years, neither unsure exactly of what happened when the encampment at the Styx gate was destroyed. In a flash, the war was halted. Members of the Netherworld and World of Gods alike flew from their posts, and into the human world. Angra had spent nearly a year developing an underground network, and now he has pulled the strings of rebellion against both worlds, and setting his base in the world of humans. A grand tower marks his capital in Babylon. With their forces cut from under their feet, Hades and The Elder met in person, at the now long-abandoned encampment, to sign a ceasefire. Their attentions now both look to the world of humans....


The town will be Angra Mainyu and his forces, which have been gathered from all three worlds. The Netherworld and Gods will form primary mafias. And make no mistake, humans do not hold good will towards their new overlord.

Mechanics wise, I will be borrowing heavily from Seamus' Capo games. Players will have chances to advance in rank, with differing abilities per rank. All abilities a player has will be made plainly available. Recruitment will be a definite factor. Now, abilities will be pretty similar to Capo, but there will be a few new classes as well as the "traditional" classes.

I'm also considering a new mechanic for lynching, and I'd like to hear the player's feelings on this. There will be an elected director, as with Capo. However, with each lynch phase, the players with the two most votes will be made to duel. The director may choose one of the combatants to die, following the end of the duel. My feeling is that the duels will *mostly* be non-fatal- however, there may be a few roles which will not settle for a "bloodless" end to a fight. If one fighter is slain, the director may elect to have the other slain as well, or not.

Any thoughts?