How many units are you commanding at a time? I find if you have more than one unit selected at a time they'll often ignore your direct order and attack some random bunch of enemies instead. Usually the closest enemies.
How many units are you commanding at a time? I find if you have more than one unit selected at a time they'll often ignore your direct order and attack some random bunch of enemies instead. Usually the closest enemies.
Do you have missile units grouped together?
I have noticed that when they are grouped together they usually ignore your orders to shoot the target you selected more often.
That's when you choose the whole group rather than 1 unit.
I can confirm with my own testing what Biowulf and Ibn-Khaldun already said: when ordering a group to shoot at one target they will behave as if having fire at will on and target the enemy they like. If you want them all fireing at the same target - order them separately and they'll obey the command properly.
I usually only group archers when I want them to stay in formation while moving them around on battle map.
This happens all the time for me, however after firing one or two volleys at the wrong unit they usually obey my orders
Alcohol is the cause and solution to all of man's issues
Baloonz:by Pharnakles
by Jebivjetar (es bastante loco)
I have even worse types of disobedience.
When I have my archers without skirmish mode and fire at will, I keep them firing as long as I find necesarry. When I think it is time to withdraw them to safety they stop firing, an arrows appears on the unit card, but then start firing again!!! This happens 1/10 the times I do this, so it is not much, but can be extremely annoying!
Also I never group units, I find commanding grouped units to be a bit buggy.
~Fluvius
Originally Posted by Equilibrius
Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
1xFrom Olaf the Great for my quote!
3x1x
<-- From Maion Maroneios for succesful campaigns!
5x2x
<-- From Aemilius Paulus for winning a contest!
1xFrom Mulceber!
That is the point!!! Changing targets takes one or two volleys, but there is a way to exploit that.
1. You can just turn of fire at will and than let your soldier start to walk, stop them immideatly and then select the new target. That works and costs about one second.
2. The KI stucks to the 1 or 2 volley formular, so let some of your heaviest troops or unusfull troops march in front and the rest of your army will never be shot at, when you advance quickly. Skirmisher cavallery with the cantabrian circle is usefull too.
Bookmarks