The simple version:
Allow a player to split 1 unit into 2 units, and you designate the size of the spinoff. So you take a 60 YS and split 20, now you have 40 YS 20 YS. Simple yes? well creative use of this would allow you to clean up your armies and keep almost everyone at full strength (you could effectively resize armies to match up and make 60 man units).
The complex version:
You click a unit and open up a popup screen that gives you the names, kills, honor, and win/loss record (if any) of every man in the unit. Next to that are 2 boxes, box #1 is marked "dismiss" box #2 is marked "split" (or 'reassign'). You check the boxes. At the bottom of the popup screen you can have an 'issue orders' button that, when clicked, will remove every man with a dismiss box (theyre gone forever) and take every man with the 'reassign' box checked and create a new unit in the province composed of those men. Only 1 of the 2 boxes can be checked, of course.
Honestly I would like feedback on this, it is a relatively easy user interface change that would add a whole new dimension to campaign play. You could weed out worthless soldiers, groom elite units, manage armies like never before, and reveal the depth of the combat system: you can actually see the things the game keeps track of anyway. I think it would add to the players experience significantly, let alone lead all those perfectionistic micromanagers out there to soil their pants.
Concerned about balance or dont want to deal with it? Easy. Just put a box in the game settings panel to turn the feature on or off (just like the realism settings).
Oh and to implement it, have a button appear on the user interface when you have one of your units selected.
I want to hear your opinions on this proposed feature, let me know what you think!
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