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Thread: Naming Ports?

  1. #1
    Varangarchos ton Romaioktonon Member Hannibal Khan the Great's Avatar
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    Default Naming Ports?

    Hello, this was brought up on the EB1 forums and I was wondering if the team could implement this in EB2. It has to do with naming certain locations on the map and it's in a certain Medieval 2 mod.
    Spoiler Alert, click show to read: 
    Example: Roma's port Ostia, or Athenai's Piraios could be implemented with this.
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  2. #2
    Member Member Macilrille's Avatar
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    Default Re: Naming Ports?

    What on earth is that? I see nothing on the overview map I recognise even slightly?
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    amrtaka Member machinor's Avatar
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    Default Re: Naming Ports?

    The Holy Roman Empire at the time of the Thirty-Years-War (1618 to be precise). You can recognise the Rhine an the Danube quite clearly on the map. That brown chunk on the Minimap for example is the Kingdom of Bohemia. The grey parts are Habsburgian possessions. The yellow ones should be Catholic parts and the orange ones Protestant parts. Blue is France, the dark red to the south is Swiss and the red chunk to the east is Poland.

    Those are no named ports however, but permanent forts. I think though, that this may be quite a good idea to use permanent forts in certain provinces: as important harbors. So, if someone would occupy Ostia (the permanent fort on top of the harbor), the port square underneath would be automatically blockaded and Rome would be cut off from oversea supplies (corn shipments). This would be great... if it is possible to place permanent forts directly upon a port-square.

    Very nice idea though.
    Last edited by machinor; 03-21-2010 at 14:15.
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    Tuba Son Member Subotan's Avatar
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    Default Re: Naming Ports?

    Quote Originally Posted by Hannibal Khan the Great View Post
    Hello, this was brought up on the EB1 forums and I was wondering if the team could implement this in EB2. It has to do with naming certain locations on the map and it's in a certain Medieval 2 mod. Example: Roma's port Ostia, or Athenai's Piraios could be implemented with this.
    Ah, I've been meaning to play that for a while.

    Quote Originally Posted by machinor View Post
    Those are no named ports however, but permanent forts. I think though, that this may be quite a good idea to use permanent forts in certain provinces: as important harbors. So, if someone would occupy Ostia (the permanent fort on top of the harbor), the port square underneath would be automatically blockaded and Rome would be cut off from oversea supplies (corn shipments). This would be great... if it is possible to place permanent forts directly upon a port-square.

    Very nice idea though.
    Interesting idea. You could just occupy a fort on the road between the city and the port, and that would have the same effect. You'd have to have a huge amount of growth to come from corn shipments (Like in reality for Rome) for that to be worthwhile though.

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    amrtaka Member machinor's Avatar
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    Default Re: Naming Ports?

    Well, instead of grain shipments think in naval trade income...
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
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    Tuba Son Member Subotan's Avatar
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    Default Re: Naming Ports?

    I was referring to the mass starvation that would arise in cities such as Rome in imports of grain had suddenly been cut off. Income would have just been a part of it.

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Naming Ports?

    Doesn't that only apply to the capital cities of trade empires, though? I am under the impression that only cities with serious economical muscle could afford to become so dependent on grain-imports.
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    Member Member Horatius Flaccus's Avatar
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    Default Re: Naming Ports?

    But which city with a great port wasn't dependent on grain import?
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  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Naming Ports?

    you can't name ports, and I don't know how they named forts. I would need to look at the code.

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  10. #10
    urk! Member bobbin's Avatar
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    Default Re: Naming Ports?

    They place a rebel agent on a impassible square next to the fort and turn on visible character names, perhaps not the most elegant solution but it works.
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  11. #11
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Naming Ports?

    I have to say I don't really like that idea- the rebel agents on impassible squares. Doesn't that mean that your map is covered in agents who can't move? And what happens when they die?
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  12. #12
    urk! Member bobbin's Avatar
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    Default Re: Naming Ports?

    Correct, I assume they use a script to replace the dead agents but you would need one for each of them, it would end up being huge.

    Personally I don't care much for it either, I dont like that there would be loads of impassible squares just dotted around the map or that you need to have character names enabled, it would make the strat map look really messy.


  13. #13

    Default Re: Naming Ports?

    ...and could furthermore seriously disrupt AI movement (think of pathfinding issues!)
    Last edited by Lvcretivs; 03-27-2010 at 18:52.


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