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  1. #1
    Tuba Son Member Subotan's Avatar
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    Default Re: Naming Ports?

    Quote Originally Posted by Hannibal Khan the Great View Post
    Hello, this was brought up on the EB1 forums and I was wondering if the team could implement this in EB2. It has to do with naming certain locations on the map and it's in a certain Medieval 2 mod. Example: Roma's port Ostia, or Athenai's Piraios could be implemented with this.
    Ah, I've been meaning to play that for a while.

    Quote Originally Posted by machinor View Post
    Those are no named ports however, but permanent forts. I think though, that this may be quite a good idea to use permanent forts in certain provinces: as important harbors. So, if someone would occupy Ostia (the permanent fort on top of the harbor), the port square underneath would be automatically blockaded and Rome would be cut off from oversea supplies (corn shipments). This would be great... if it is possible to place permanent forts directly upon a port-square.

    Very nice idea though.
    Interesting idea. You could just occupy a fort on the road between the city and the port, and that would have the same effect. You'd have to have a huge amount of growth to come from corn shipments (Like in reality for Rome) for that to be worthwhile though.

  2. #2
    amrtaka Member machinor's Avatar
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    Default Re: Naming Ports?

    Well, instead of grain shipments think in naval trade income...
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  3. #3
    Tuba Son Member Subotan's Avatar
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    Default Re: Naming Ports?

    I was referring to the mass starvation that would arise in cities such as Rome in imports of grain had suddenly been cut off. Income would have just been a part of it.

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Naming Ports?

    Doesn't that only apply to the capital cities of trade empires, though? I am under the impression that only cities with serious economical muscle could afford to become so dependent on grain-imports.
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    Member Member Horatius Flaccus's Avatar
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    Default Re: Naming Ports?

    But which city with a great port wasn't dependent on grain import?
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Naming Ports?

    you can't name ports, and I don't know how they named forts. I would need to look at the code.

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  7. #7
    urk! Member bobbin's Avatar
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    Default Re: Naming Ports?

    They place a rebel agent on a impassible square next to the fort and turn on visible character names, perhaps not the most elegant solution but it works.
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  8. #8
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Naming Ports?

    I have to say I don't really like that idea- the rebel agents on impassible squares. Doesn't that mean that your map is covered in agents who can't move? And what happens when they die?
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



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