Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
As I understand it, the races will mostly share the same tech tree, but will each sport a couple unique technologies that only they have access to.
Yes, star systems appear to be very robust in this game. Within a single system, you can potentially have multiple colonies (both on planets and moons!), multiple space stations for various purposes (mining, research, tourism, etc.), and asteroid fields that can be exploited for raw materials and other resources.
Yeah, and it looks like it's going to be fairly robust too. Apparently DW is also going to be easy to mod, although as usual I can't comment directly on that (as I have the modding abilities of a rock).
FWIW, a lot -- and I mean a *lot* -- of folks (including myself) have brought up the AI as a concern, and most of the beta-testers have said the AI is very competent and will give you a real run for your money if you piss it off. (No small number have admitted to actually having been beaten by the AI and needing to start a new game!) Obviously, we can only take their word for it for the time being that the AI is any good, but I'm encouraged by what I've read so far.
Also, Elliot (the game's lead/main developer) has said the AI does not cheat, and that it knows how to use all the game's features. He's a big believer in not adding features unless he can program the AI to use them as well.
Yeah, the video-capture program they used apparently doesn't work the greatest. I think they were going to try and use a different program for when they put up the next video (which is supposed to be out in a couple days and will focus on combat).
Apparently the video is somewhat misleading in that respect, as all it's really showing is the visual representation of what ships look like when they drop out of light-speed and revert to normal space. It sounds like we'll have sensors/scanners on our colonies, stations, and ships that allow us to detect ships/fleets in deep space. Elliot and the beta-testers have indicated that unless the player isn't paying attention, it's pretty hard for a fleet of any real size to approach/enter a system undetected.
Last edited by Martok; 03-21-2010 at 22:52.
"MTW is not a game, it's a way of life." -- drone
If it's possible to sign an alliance with AI faction and live peacefully with them through out the game then I happy.
I just hope there isn't CA like AI that sends one small ship to attack your most fortified planet.
The more I think about it the more I want this game!
Yes indeed. Obviously the combat would be heavily abstracted, but it already is with EU3. Other than that, since Battletech is based off of European feudalism to begin with, it would mostly involve just renaming places and figuring out a good way to implement planets and space travel. In my mental picture of this mod, a planet would have 2-5 provinces within it (somehow, I doubt the Battletech fluff is detailed enough for that to work on the average planet) and there would be a lot of bodies of water (colored like space).
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