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  1. #1
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Map shroud?

    Quote Originally Posted by vartan View Post
    Seconded. The images are simply hotlinked as far as I can tell, and spoiling them unfortunately doesn't do any good, except for collapsing the individual post. The images still load in the background, and not only when you click on the spoiler.
    Yes but you don't get the hateful pushing up of the page if you spoil them, it's not the loading as much the problem, i hate that

    ~Jirisys (i don't know what to put in here)
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    Because we all need to compensate...

  2. #2
    Wannabe Member The General's Avatar
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    Default Re: Map shroud?

    Eep, my bad, fixed now.
    I has two balloons!

  3. #3
    Member Member Cyclops's Avatar
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    Default Re: Map shroud?

    Very good point raised by the OP. The shroud is an available tool worth investigating.

    I wonder does the shroud influence AI expansion? Do AI factions strike out for cities they can see ahead of cities they cannot? Does a faction surrounded by shroud expand slower than one which is not?

    If so this could be a uselful tool to channel the Saka into India, the Sauromatae into the Caucasus.

    Maybe it could be used to keep some factions quiet early on while they feel their way in the dark (eg Sweboz, Casse, Getai somewhat hemmed in) while others hit the ground (or their neighbours) running (Romani and Carthage close to the brink at game start, AS and Ptolemaioi ready to go too).

    If certain minor powers were "off radar" to their bulky neighbours they might avoid some unpleasantness, not so much when they are AI as when they are human controlled (eg early game human Hayasdan vs the relentless AI AS spamstacks)

    While it is desirable to give factions historical levels of geographic knowledge, the "scripting" or narrative driving potential of this tool has me more intrigued.
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