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Thread: Jonesville Incident

  1. #1
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Jonesville Incident

    This game will be similar to the games GH and split hosted.
    People will italicize their orders and I will carry them out.

    Short background story:

    Sometime in the near future a virus turns people into mindless zombies. When humans finally manage to stop these zombie hordes an agency is formed who has to coordinate the fight against the remaining infected. Some years after that zombie threat is almost over. Now, near one of the repopulated small towns a ship is found and soon some zombies from it attack people. This is where our main character steps in. Being senior agent in that Z.C.A (Zombie Control Agency) he is sent to that town to make sure that the infection doesn't spread again. Through the main character people can control also 5 special teams that accompany him. Jonesville is fictional name for that town but I am going to use Google Maps when describing the situation.

    If someone is interested then let me know and I'll ask moderators to move this thread into Gameroom.

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Jonesville Incident

    yeah, sure. I would be interested.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    If there is at least one more person then I would ask GH to move this into Gameroom.
    There is investigation/detective part in the game. Players can use those teams(through the main character) to check various reports from locals or from police about possible zombies etc. There is also the possibility to call an army units to surround the town and hunt the zombies this way. Though, this might upset the locals. So, as you see, it's similar to other Italicized games but in the same time totally different since players have main objective they must accomplish.

  4. #4

    Default Re: Jonesville Incident

    It seems interesting. I've never played this type of game before, but I'm willing to give it a try.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    Ok then. I'll start this.
    Some tips and information that could be helpful for you:
    There are 3 types of infected in this game: Followers, Leaders, Buddies. People will be infected when bitten by zombies. Their blood and saliva are infectious.
    * Followers: Typical zombie like peoples. Aggressive, slow moving, stronger than humans, rather dumb. Can be controlled by the Leaders. 95% of the zombies are Followers.
    * Leaders: Very dangerous zombies. Fast, strong, sharp. Can control Followers. Can hide themselves for a long time and then attack. Usually they only infect people if they are alone in order to get themselves some Followers.
    * Buddies: Though they are infectious they are not real zombies. They can remember who they were before. Not as fast as humans or Leaders but just as strong as any infected. They could be helpful because they are considered humans and not zombies.

    About the teams and equipment:
    Three teams have cars. In each car there are various tools, 10 doses of anti-virus, flamethrower, explosives and weapons.
    Two teams(including the main character) are in a helicopter when the game starts. Equipment in helicopter: computers and communication systems, laboratory equipment, weapons and ammo. It would be wise to unload everything and set up a mission headquarter as fast as possible.

    About the virus:
    If humans get infected they have 2 hours to get the anti-virus. After that it's impossible to stop transformation and 3 hours after being infected they become zombies. Anti-virus is deadly as well. 33% of the people don't survive after they receive the anti-virus. So, some people might not want it. However, if people receive the anti-virus they will become immune.

    About Z.C.A:
    All agents are immune since they were once infected but received the anti-virus in time. Main character can any time call National Guard units to help him if needed. However, people will panic when they see large number of soldiers and this could just help the zombies.

    Local police and people will give you information about strange things and it's up to you to figure out what info takes you to the zombies and what will take you to the local drunkard...

    Anyway, I'll post the first write-up soon with the location of the teams.

    Mods, please move this into Gameroom!

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    You, Z.C.A senior agent Jack Dobson, are on your way to another mission. However, you heard that if you fulfill the mission and get the zombies Z.C.A director might promote you. That means you will be sent in hot spots all over the world. Even now, 2 years after the last large zombie horde was stopped in the Battle of Jangtse, there are still places where large number of zombies are active. Not to mention about all the zombies who wander around in some deserted places. And that is exactly what happened now...

    From the brief report you got you found out that a small fishing ship ran ashore near Jonesville. a small town in California. Few hours after that someone attacked two people in a nearby house. Another attack took place about hundred meters from the first one. Man was attacked in his back yard. Local police checked the area but found nothing. These attacked people have been taken to the community center and locked up. You and your teams will arrive there in few minutes. Since the attacks took place only 1,5 hours ago it's possible to save those people from becoming zombies.

    You have no idea how many zombies were on that ship and where did they go after they attacked those people. It's time to create a plan and give orders to the teams..

    Orders?

    Edit: The location of the Jonesville Community Center

    Edit2: Current time in the game: 5.30AM
    Last edited by Ibn-Khaldun; 04-02-2010 at 21:44.

  7. #7

    Default Re: Jonesville Incident

    First off, we need to contain the situation. The ship may still have zombies onboard, so a perimeter needs to be set up around the ship and no one should be allowed on or off of it. Secondly, quarintine the victims, both living and dead. We don't want an accidently infection started up because of them. Thirdly, we need response teams set up so that if an incident is called in, we can respond to it immediately with the plan of containing the area to keep it from spreading.

    IMO our primary goal is first to keep it contained. Once its contained to specific area, then we deal with removing the problem.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    Don't forget to italicize the orders.

  9. #9

    Default Re: Jonesville Incident

    First off, we need to contain the situation. The ship may still have zombies onboard, so a perimeter needs to be set up around the ship and no one should be allowed on or off of it. Secondly, quarintine the victims, both living and dead. We don't want an accidently infection started up because of them. Thirdly, we need response teams set up so that if an incident is called in, we can respond to it immediately with the plan of containing the area to keep it from spreading.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    Your chopper lands near the Community Center while the cars park on Elm Rd. Stepping out of the chopper you see a man coming towards you. He must me the local sheriff, Jacobs or something.

    "I'm so glad that you guys arrived!"
    he says with a smile.

    You nod and ask:
    "Is there any new information?"

    "Well, there was another attack on the corner of Terrance Ave and Ocean Ave 20 minutes ago. Looks like they are heading east,"
    sheriff shrugs. "I just don't have enough men to cover all this territory."

    "What about the first attacks and the ship? Where is it exactly?"

    "The first attacks took place on Canyon Rd and the ship is just some 100-130 feet from the shore." Sheriff takes a map from his back pocket and points you the location of the ship. "Don't know how they got off from the ship and on shore without drowning. I thought they can't swim."

    "There have been some cases where Leaders can," you reply.

    You then turn around and see that all team leaders have arrived and are waiting their orders.

    "Team One, check those were attacked They are in the building and should be locked in some room. Perhaps one of the deputies can show you where they are," you look towards the sheriff who nods and calls his deputy. "Find out their condition and report back to me. We must avoid
    the spread of infection."

    "Teams Two and Three, set up a perimeter around the ship. No one
    should be allowed on or off of it. Keep your eyes open. First attacks took place not far from it so they must be close."

    "Teams Four and Five, you will be my response teams. If a call comes you must be ready to get there as fast as possible! Now move it everyone! We have our job to do!"

    Current time in the game: 5.40AM

    Orders?
    Last edited by Ibn-Khaldun; 04-03-2010 at 08:45.

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    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Jonesville Incident

    I think the universal weapon in this scenario should be flamethrowers.

    /in

  12. #12

    Default Re: Jonesville Incident

    Sorry, but its Easter weekend, so possibly tonight I'll be able to get back to this when we return home.

  13. #13
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Jonesville Incident

    Using the help of the Local Police... Make two teams... Made up of Police and police vehicles with one member of your team leading each team. Have the police armed with the best equipment/firepower they have available.

    - Send one team to the intersection of Mesa Rd & Olema Bolinas Rd... Setup a road block and stop traffic flow... Allow only approved vehicles and people through.
    - Send the other team to the intersection of Hillside Rd and Terrace Ave... Setup a similar road block stopping all traffic etc as before.

    Send a man with a group of Local Police to any local farms.... Borrow all the Farms ATV Bikes you can find... Have two man Police teams on each ATV Bike armed... And have them patrol the farm land between the two road blocks and also between each road block and the sea.
    Last edited by Stildawn; 04-06-2010 at 22:14.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    I thought this is abandoned. Good to know that some wants to continue this.

    The write-up will be posted in the morning, about 9 hours from now.

  15. #15
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Jonesville Incident

    Bump

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    After your equipment is unloaded from the chopper you go into the Community Center to find the sheriff. You find him speaking with his deputy in the hallway.

    "Sheriff.."

    "Oh, agent Dobson, I was just coming to talk to you."

    "Really? Anyway, we have to make two teams made up of your deputies and one of my agents leading each team. They have to set up roadblocks to the intersection of Mesa Rd&Olema Bolinas Rd and another one to the intersection of Hillside Rd&Terrace Ave. They will stop all traffic and allow only approved vehicles and people through. Also, rrm your men with the best equipment you have."

    "Sir.." sheriff wants to say something but you continue.

    "Also, form a group who goes to the nearby farms. They should borrow all the ATV's they can find and start patrolling the farmland between the two roadblocks and between each roadblock and the sea. The group will be led by my agent."

    "Is that it?" asks the sheriff while you nod. "I can hep you with the roadblocks but I just don't have enough manpower for something else. I have two of my officers locked in here as well and are waiting confirmation whether they are infected or not. They were the ones who responded to the first call and brought those people who were attacked in here. If they are confirmed not infected then they can help you."

    Agent from your Team One approaches you and says..

    "Sir, if the time of the attack is correct then it's possible to save these people from turning into zombies. There is a problem though. The couple, who were attacked, refuse to get the anti-virus. They say that it's not safe and they couldn't live if one of them should die because of the anti-virus. It's better to transform into zombies.. go figure.."

    You want to answer something to the sheriff and your agent but you hear someone speaking in the radio..

    "Teams Two and Three are in position! Looks like the ship is deserted. We could board the ship and find out whether it's true?"


    Current time in the game: 5.50AM

    Orders?
    Last edited by Ibn-Khaldun; 04-08-2010 at 10:28.

  17. #17
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Jonesville Incident

    Order teams two and three to blow up the ship... Do not board simply blow it up.

    Ill let others chip in on the rest.

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    "No! Do not board the ship!" you give them a fast answer. "Just blow it up."

    "Sir? Blow it up?"

    "Yes, you heard me right. Just blow it up."

    "Understood, sir!"

    You turn back towards the sheriff and your agent.


    Current time in the game: 5.52AM

    Orders?

  19. #19
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Jonesville Incident

    Anyone else doing this? Im keen to continue..

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    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Jonesville Incident

    There still should be a watch...

  21. #21
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Jonesville Incident

    Order the two who refuse treatment to be locked in a secure cell in the police station and to be left to die....

    Immediately apply treatment to the others but have them remain under quarantine..

    Get the Helicopter Airbourne again and patrol at low altitude over the suspect area... Have a sniper on board... Take out any zombies and call it in over the radio...

    Extract the teams who blew up the Boat... Regroup everyone who is not in a job already (including the extracted teams)...

    Get a head count of the man power available...

  22. #22
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Jonesville Incident

    Sry for not replying this.
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    "Now, about those two who refused treatment. Lock them in a cell and let them transform then. We will deal with them later. The others however should get the anti-virus as fast as possible."

    Agent nods and leaves. You turn towards the Sheriff.

    "I would like to get a head count of the manpower available."

    "It's easy.. Two of my men are locked in this building, four men are accompanying your agents and are setting up roadblocks as ordered and finally I have 2 men in this building watching those infected people."

    So, sheriff have six men and you have 20 men in 5 teams.

    "Good, thank you!" you say and pick up your radio. "Teams Two and Three, to you copy?"

    "Teams Two and Three are here!" you hear.

    "Once the ship is blown out you will come back here. We will regroup."

    "Understood, sir!"

    While you were talking you walked back outside and towards one of the pilots.

    "Get the helicopter airborne again and patrol over this area. One of the agents will come on board as well as sniper. If you take out a zombie then report it back to me immediately!"

    "Yes, sir!" said the pilot and quickly entered helicopter.


    Suddenly you heard a huge explosion. Your agents had finally blown up the ship...

    Time: 6.00 AM
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Six hours have passed since the ship was blown up. The situation have changed a lot. People who heard the explosion rushed to the streets to find out whta happened. This made them easy targets to the zombies. People, not knowing about the threat, were attacked and before you and the agents could do anything many people became infected. Though you did your best the infection spread and the current situation is this:
    Everything between Mesa Rd and Evergreen Rd is controlled by the zombies.
    There are 3 larger zombie groups(while some single zombies wander alone in the town):
    Spoiler Alert, click show to read: 
    First hides under the trees near the intersection of Aspen Rd and Elm Rd and thus they can not be targeted from the helicopter. Looks like they are controlled by Leader. ~140 zombies.
    Second wanders near the Altura Avenue and again it's hard to target them from the helicopter. ~40 zombies.
    Third moves north on a field next to Olema Bolinas Rd. ~50 zombies.

    Your forces have these positions:
    Spoiler Alert, click show to read: 
    Team One(4 men) and 3 local cops(1 was cured while the other died because of the cure) are helping the people who were attacked and who fled from their homes.
    Team Two(4 men) - guarding the intersection of Alder Rd and Evergreen Rd
    Team Three(4 men) - guarding the intersection of Evergreen Rd and Elm Rd
    Team Four(2 men) - guarding the Community Center
    Team Five(3 men) - guarding the Community Center
    1 agent & 2 cops - patrolling the Evergreen Rd
    1 agent & 2 cops - patrolling the Mesa Rd
    2 pilots & 1 agent - flying above the field between Mesa Rd, Overlook Dr and Olema Bolinas Rd.

    There are ~250 refugees near the Community center.
    Also, there are 47 infected people locked in the rooms. 19 have less than 1 hour to receive the anti-virus.
    However, You have only 26 doses of anti-virus left.


    Current time in the game: 12.02 PM

    Orders?

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