So true. It would still be a nice addition however, making plundering and looting provinces (rather than destroying impregnable cities) maybe more rewardfull. Yes, this guy is dreaming of a game that actually gives plunderers and looters the chance to sustain an economy of plunder by devastating enemy tiles. I guess this could be implemented by dropping all prices and incomes for buildings and units drastically, which increases the relative income of plunder and loot. It could also be realized by adding the 'lives off the land'-line of traits as standard for most family members, increasing loot income by several hundreds of percentages. I'm dreaming of a system that gives huge demographic growth penalties to family members whose farms were plundered, triggering food shortages and or pestilence in the next turns,... Dreaming can be sweat. :)
Since the team is reworking the buildings, I see no reason to assume they aren't going to redo (are have already redone) the skins of the walls.
That would be an unexpected turn of the team: adding fortifications and (multiple) walls to people who generally didn't even have a fixed residence, and not giving the same citadels to Romani, Hellens or Poeni, who not only had fortifications, but in many occassions also military strongholds in the center of their cities. Livius constantly mentions them through Italy: one city after another that wasn't stormed because of their fortifications. And even if they are stormed and taken, in some occassions the Roman soldiers simply didn't (try to) take the citadels. We know of several Hellenic and Greek cities to have had akropoleis, while Megas Methuselah states the same (or at least the presence of several walls) for Carthage.
An interesting suggestion.
hoping citadels and ringwalls can be integrated in some way into EB2,
Andy
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