Results 1 to 15 of 15

Thread: A question about walls

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: A question about walls

    Quote Originally Posted by Foot View Post
    Making suggestions without explaining things is remarkably unhelpful. Why would we switch the two, when the mechanics for the castles fit the pastoral settlements (no tax options, endless happiness) better than the city options. If you are thinking of the battlemap then you've mistaken the moddibilty of that area.

    Foot
    Eng... foot, I think I've mention the city_defences and castle_defences structures on the EDB..... and you must allready done the settlement plan swap, right? I meant the battle plan described on descr_cultures thingies or something.... I think that was changeable a bit...
    Last edited by Cute Wolf; 03-31-2010 at 04:51.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  2. #2
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: A question about walls

    Quote Originally Posted by Cute Wolf View Post
    Eng... foot, I think I've mention the city_defences and castle_defences structures on the EDB..... and you must allready done the settlement plan swap, right? I meant the battle plan described on descr_cultures thingies or something.... I think that was changeable a bit...
    descr_cultures defines what cities look like on the strat map not the battle map.

    It is not as simple as just swapping entries in the EDB, that wouldn't do anything on the battle map, you have to edit things called .world files and it is by far the single most difficult thing to do in modding M2TW, don't expect much in this area for a long time.
    Last edited by bobbin; 03-31-2010 at 15:47.


  3. #3
    Member Member Raygereio's Avatar
    Join Date
    Feb 2009
    Location
    Arnhem
    Posts
    139

    Default Re: A question about walls

    Quote Originally Posted by bobbin View Post
    It is not as simple as just swapping entries in the EDB, that wouldn't do anything on the battle map, you have to edit things called .world files and it is by far the single most difficult thing to do in modding M2TW, don't expect much in this area for a long time.
    Oh, bugger. Well it would have been nice, but you can't have everything I suppose.
    Last edited by Raygereio; 04-01-2010 at 08:29. Reason: fixed quote box

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO