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    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Looks nice, what's wrong with the sound effects?

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    Just another Member rajpoot's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Ar those cell shaded graphics? And how come it's so small? The file size I mean....


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    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Didn't realise this was out yet! Brilliant news! TC2M goes down as one of my favourite games of all time and given that several of the Devs of that came together on this, this is bound to be promising.
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    Default Re: Gettysburg - Scourge of War Demo Released

    Quote Originally Posted by Mailman653 View Post
    Looks nice, what's wrong with the sound effects?
    I don't think the volumes are syncronized right yet, and some of them sound like you're in a cave. But again that's not an issue in the long run.

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    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    How does this compare to Side Meier's Gettysburg? That's the only ACW game I've ever played, but it was great.


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    Default Re: Gettysburg - Scourge of War Demo Released

    Quote Originally Posted by TinCow View Post
    How does this compare to Side Meier's Gettysburg? That's the only ACW game I've ever played, but it was great.
    First thing you would notice is the scale. Instead of each figure representing, was it 50? in SMG, this game has each figure representing 4. So in a 400 man regiment you have 100 figures in line. This is simply because SMG was made a long time ago when computers couldn't do the same things as they can now. ;)

    Obviously the graphics are much better in every respect.

    There are lot of interesting formations and maneuvers. When a column deploys into line of battle, they break into sections and the sections run up to the line. You can order your battle line to move on the right or left flank, or do an oblique march, which is very useful when shuffling lines into place to keep a solid front. The maneuvers are historically accurate and realistic.

    The AI is certainly better than SMG, at least from what I can recall. The creator of this game (and its prequels) went to great lengths to make an interesting, unpredictable AI.

    The multiplayer is larger scale. It allows up to 32 players in multiplayer, each player has a commander and controls everything under that commander. The private or team chat in the game is restricted to courier messages, there is an elaborate system for putting together courier messages and sending them out, they are actually delivered by horsemen and can be intercepted. The historical flavour of the courier aspect is great.
    Last edited by Garnier; 03-28-2010 at 16:41.

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    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    From the screens, seems some Union units got their regimental flags in there *wish ETW had that* but it appears the Confederates didn't get the same treatment. I might d/l and give it whirl later.

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    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Played the demo and the game seemed promising. You could command a brigade in the demo and it involved quite much micromanaging as the brigade in whole took orders quite poorly. So i had to line the regiments by hand constantly. Overall it looks great and there are quite many commanding options and the game takes many things in consideration. I might have to buy this one.
    Ja Mata Tosainu Sama.

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    Tuba Son Member Subotan's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    I'm presuming that when playing, it's a lot more fluid and the graphics are a lot better than they appear in the screenshots. Is this true?

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    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Quote Originally Posted by Subotan View Post
    I'm presuming that when playing, it's a lot more fluid and the graphics are a lot better than they appear in the screenshots. Is this true?
    That was certainly the case with TC2M. Haven't had a chance to play through this yet, but I suspect it is the case here as well. That said this game was never meant to be as pretty as something like ETW, it is for a true Armchair General.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  11. #11
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Quote Originally Posted by Subotan View Post
    I'm presuming that when playing, it's a lot more fluid and the graphics are a lot better than they appear in the screenshots. Is this true?
    Is true. But like CA says its not really focused on eye candy. I think you guys should try the demo.
    Ja Mata Tosainu Sama.

  12. #12

    Default Re: Gettysburg - Scourge of War Demo Released

    Quote Originally Posted by Subotan View Post
    I'm presuming that when playing, it's a lot more fluid and the graphics are a lot better than they appear in the screenshots. Is this true?
    Screenshots can't be "fluid" because they are still images. :p
    The screenshots are jpg so they're not perfect quality, but other than the compression that's how it looks.

  13. #13
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    I played the same battle twice. The first time I scored a big victory, the second time the battle changed completely, I was out flanked, fell back, then clawed my way back to where I was thanks to some support by AI units. I lost by -28 points.

    I was expecting a repeat of my first battle, I was pleasantly surprised to see that the game took a totally different course.

  14. #14
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    Quote Originally Posted by Mailman653 View Post
    I played the same battle twice. The first time I scored a big victory, the second time the battle changed completely, I was out flanked, fell back, then clawed my way back to where I was thanks to some support by AI units. I lost by -28 points.

    I was expecting a repeat of my first battle, I was pleasantly surprised to see that the game took a totally different course.
    Ive played several already and the AI seems promising. in my last battle Confederate Davis brigade marched between mine and rest of our division, before i could join up it. I thought to strike at the back of the Davis brigade, but once i lined for attack. Archers brigade emerged from the forest left from me and rolled my line. In the end i was able to withdraw to the stony hill and managed to fend off Archer, but still it was very hard fought battle.
    Ja Mata Tosainu Sama.

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    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Gettysburg - Scourge of War Demo Released

    I purchased the whole game registration code online and i have to say that im happy doing so. I still have some problems using artillery directly as the battery and direct gun control seem bit unresponsive, but i love commanding on Division and Corps level. When i give an written order to Brigade to attack for example. The brigade commander actually attacks. Ofcourse not necessarily the way i would have done it.But still this game is getting lot more close to reality, with written orders that come in with delay.There is still also option to give direct orders to regiments, but when for example commanding a Corps, with different divisions fighting on different parts of the battlefield, micromanaging becomes futile. Hopefully in future updates there will be many new scenarios for the game.I approve this game.
    Last edited by Kagemusha; 04-15-2010 at 09:56.
    Ja Mata Tosainu Sama.

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