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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Titus Marcellus Scato View Post
    It seems to me that any AI missile unit retreating to the town square automatically gets a full ammunition refill when it gets there.

    Could this be an undocumented feature of the game engine?
    it was a logical aspects though, you could ask for some extra arrows at your wife in the house....

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    Member Member lionhard's Avatar
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    Default Re: most irritating thing about the rtw engine

    The most irritating thing to me is when you command a unit to a section of the map and it runs the complete opposite way. This can be even more annoying when they are almost engaged with a stronger foe!
    From Olaf the Great


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    Member Member ARCHIPPOS's Avatar
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    Default Re: most irritating thing about the rtw engine

    The thing i hate the most is when your troops get killed by friendly fire. Yes i know it's realistic but you'ld expect the archers shooting right behind your guys to have the common sense to aim a bit higher... and of course diplomacy. Sometimes it makes no sense...
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    The thing i hate the most is when your troops get killed by friendly fire. Yes i know it's realistic but you'ld expect the archers shooting right behind your guys to have the common sense to aim a bit higher... and of course diplomacy. Sometimes it makes no sense...
    horse archers will be invicible if not because of this friendly fire thingies...

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    Member Member ARCHIPPOS's Avatar
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    Default Re: most irritating thing about the rtw engine

    erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
    yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB

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    Member Member ARCHIPPOS's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Cute Wolf View Post
    yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB
    I almost never charge with my HA even more so against a phallanx. And i wouldn't say HA are over-powered anyway.It takes 3 units of Pahlavan Shivatir(shooting from all sides) to completely destroy a unit of pantodapoi or clerouchoi phallangitai (on medium settings).Of course once horse archers start maxing up silver chevrons things change in my humble oppinion only nomad FM (Pahlava/Saka/Sauro) are seriously overpowered: Used en masse they can run through (almost) everything in a frontal attack, they can shoot (but that's when they're also at their weakest especially against Hetairoi which can charge them with lances) and are IMMUNE to missiles.Plus you get to field quite a few of those tanks at ridicously low price of 200 mnai/turn (and of course they regenerate).Cataphracts are similarly overpowered however their high cost-demands (MIC-recruitment-upkeep) kind of "temper" this edge.All in all i'ld say the nomad FM's are their faction's saving grace.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
    And I must said that the melee cavalry aspects are not overpowered... it was true in real life anyway, but the way they shoot is just ridiculously supreme

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    Member Member mountaingoat's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    and of course diplomacy. Sometimes it makes no sense...
    there is diplomacy in the game?

    the whole engine is bugged ... but the mod makes that less apparent

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