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  1. #1
    Member Member ARCHIPPOS's Avatar
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    Default Re: most irritating thing about the rtw engine

    erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by ARCHIPPOS View Post
    erm actually it happens especially with horse archers. Here you have them formed up in a loose line shooting at a phallanx.The phallanx moves to the flanks of your archer formation and voila! you just lost some of your boys!!! stupid stupid death !!!
    yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB

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    Member Member ARCHIPPOS's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Cute Wolf View Post
    yeah, if that was not happened, I could just charge all my horsearchers instantly all their way, and they will be insta rout everywhere..... seriously, without friendly fire, you could play extremely reckless with your HA, and they are still an invicible close combat (not too close) forces.... not to mention they allready carrying rapid firing sniper rifles in EB
    I almost never charge with my HA even more so against a phallanx. And i wouldn't say HA are over-powered anyway.It takes 3 units of Pahlavan Shivatir(shooting from all sides) to completely destroy a unit of pantodapoi or clerouchoi phallangitai (on medium settings).Of course once horse archers start maxing up silver chevrons things change in my humble oppinion only nomad FM (Pahlava/Saka/Sauro) are seriously overpowered: Used en masse they can run through (almost) everything in a frontal attack, they can shoot (but that's when they're also at their weakest especially against Hetairoi which can charge them with lances) and are IMMUNE to missiles.Plus you get to field quite a few of those tanks at ridicously low price of 200 mnai/turn (and of course they regenerate).Cataphracts are similarly overpowered however their high cost-demands (MIC-recruitment-upkeep) kind of "temper" this edge.All in all i'ld say the nomad FM's are their faction's saving grace.
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
    And I must said that the melee cavalry aspects are not overpowered... it was true in real life anyway, but the way they shoot is just ridiculously supreme

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    Member Member ARCHIPPOS's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Cute Wolf View Post
    Yeah, but when you are galloping at the full speed, I'm sure you can't aim precisely to a soldier that lies 180 m beside you....
    Well i'm not an expert but i suppose that the secret lies in aiming at enemy-dense masses. An enemy contigent taking up 100 square meters is hardly difficult to hit... wikipedia (which is by no means an authority) states that during the battle of Carrhae
    "[...]the horse archers then began to shower the legionaries with arrows. The density of the Roman formation practically guaranteed that every shot would hit[...]"
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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: most irritating thing about the rtw engine

    I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Yeah... especially when *AARRRGGGHHHHHH IT WAS THE LANDMASS RATIO AGAIN!!!!!!*

    Making a realistic campaign map is tad quite difficult...

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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by jirisys View Post
    I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
    tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).

    and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
    and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).

    and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe (srsly, I realy do).

    at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:

    otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
    Last edited by Ibrahim; 03-31-2010 at 08:14.
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