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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by jirisys View Post
    I think i speak for all the RTW modders when i say "The most irritating thing about the RTW engine is all the things that are not moddable"
    tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).

    and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
    and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).

    and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe (srsly, I realy do).

    at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:

    otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
    Last edited by Ibrahim; 03-31-2010 at 08:14.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  2. #2
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Ibrahim View Post
    tell me about it; the darn engine has hardcoaded the level of skeleton animations. because of the clumsy coding, I cannot make the front rank of some of my units kneel to fire (for that SYW mod I mentioned).

    and the ridiculous model limit: I mean, if they're gonna have 500 units max, they might as well have...I dunno...500 models max?
    and the unit size limt: because of it, my prussian companies have only 70 men, when in fact they had ~140 men. and of course that's without the officer limit (3? why not 5?).

    and i am really miffed right now at the landmass size limits: I want to be able to put North American in the same map as Europe (srsly, I realy do).

    at this rate, I'm considering hange the towel on RTW modding, and just making my own game. :pissed:

    otherwise, i actually do love this game, and I think its one of the best. however, they at CA could have made things a little more sensibly in regards to harcodes (I'm not saying have none, but I am calling for congruity: srsly, 500 units, but only 255 models?).
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
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  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    M2TW did not have the landmass ratio... but if not because of that lethality issues....

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  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    that's nice and all in theory. but in practice, its just not practicable; iirc, nobody has been able to figure out how to mod the unit models themselvese (correct me if I'm wrong), and judging from their appearence (I have a copy of ETW), they realy suck in regards to accuracy*. and of course the size of the games-particularly ETW; a mod would be a drain on my and many other computers (I still use XP; my family will get a Win7 for me in the summer-I hope.)

    besides, I am actually aiming at the smaller, low performance computers (or really stingy ppl like me); I want sth good, but cheap in requirements. using ETW or NTW would defeat the purpose.

    *when you've volunteered for a historical project dealing with the SYW, you tend to get anal real quick about detail. must be all the lace, buttons, and cartoucheboxes

    unless of course, anyone here is a programmer and can make a game from scratch-only problem is the concept might break copywright laws, esp the DMCA. and from my personal experience, the DMCA is mentally like getting skull ****** with a salt coated eye gouger-especially if false (as it was in my case).
    Last edited by Ibrahim; 04-01-2010 at 05:20.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  5. #5
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
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    Default Re: most irritating thing about the rtw engine

    and what about the M2TW? couldn't you use some units animations already there, change skin (plus as Wolf said, no land ratio...) i only try to help, i know nothin' on modding!
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    and what about the M2TW? couldn't you use some units animations already there, change skin (plus as Wolf said, no land ratio...) i only try to help, i know nothin' on modding!
    I actually considered that, and again, read what I said at the end.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  7. #7
    urk! Member bobbin's Avatar
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    Default Re: most irritating thing about the rtw engine

    Quote Originally Posted by Duguntz View Post
    Well, use the engine of NTW, or ETW... I heard that it was less hardcoded (though i'm nothing of a modder)...
    ETW is by far the least moddable game in the series, you can't even make a new campaign map (or more correctly no one knows how too becuase CA provided zero help to modders).


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