Nice! I have also thought about using such setups in battle, especially if real historical formations can be employed. How about the Spanish
Tercio, where the pikemen are (like you suggest) paired with arquebusiers and moved together dynamically on the battlefield? Once in a
custom battle, I recreated this by having one unit of swiss pikemen follow a unit of arqs and demoralizing the enemy before charging.
Worked pretty well.
I will try your combination in my new campaign
Sounds epic, man. But Väringar (Varangians) against HAs? Ouch. Mongols have one big weakness in my view, and that is missiles. Shoot the
HAs any way you can, and blast the Khan with a cannonball in his head! Also, as you said, spearmen should not be underestimated. They are
great as fodder units due to their longevity.
The difficulty of this game (along with Shogun) puts it a notch above the rest of the series, indeed. Losing is a possibility, as it should be.
Good tactic with the Bulgarian Inf. However, the valour bonus in map regions hurts the campaign AI. It will only try to tech up to the bonus unit
and then stop. Disabling these bonuses will help the AI build more and better troops. Besides, with strong incentives to build only certain units
in certain regions, why would anyone want to train anything else there?
I do this as well. Peasants work the best though, if you are ruthless like me....hehehe.....
"-But Sire, won't we hit our own troops?"
"-Yes....but we'll hit theirs as well......arrows cost money. Attack."
Braveheart
Time is a luxury. That's why it's so annoying to wait 70.000 turns to get the possibility that an Armored Almughavar will crawl out of
the hole in the ground when the planets align and show up in the Inn....
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