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  1. #1
    Member Member Raygereio's Avatar
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    Default A question about walls

    The biggest improvement for me in Medieval 2 were the castles, both sieging them and being besieged in them was more fun then the regular cities as it was less predictible what would happen - at least in my experience.

    Now don't worry, I'm a well aware of the fact that castles themselves are a bit anachronistic in EBII's time period. But will EBII do anything with the concept of having multiple walls you need to defend/attack, instead of just one around the city?

  2. #2
    Member Megas Methuselah's Avatar
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    Default Re: A question about walls

    Interesting question. I know Carthage (from its description in EB) had something of a double/triple wall. Maybe a large double wall can be built in some settlements, limited by hidden rare resources or something.

    Also, I remember reading that the EB Team was planning to do something with this castle/city situation. I'll do a search, brb with a link...

    Here. Look under "Nomad Camps."
    Last edited by Megas Methuselah; 03-28-2010 at 03:31.

  3. #3
    Member Member Raygereio's Avatar
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    Default Re: A question about walls

    Quote Originally Posted by Megas Methuselah View Post
    Maybe a large double wall can be built in some settlements, limited by hidden rare resources or something.
    Yeah, or perhaps something like the wooden wall the barbarian factions had in EB1; a wall like that could probably be build in more places. Mind you, I have no idea how feasible it is to create those walls in the medieval 2 engine and if it's even possible to have multiple walls in a city.

  4. #4

    Default Re: A question about walls

    I guess it's impossible to create multiple walls in cities. If it were possible, we would probably have seen them in the Roman preview. (I'm not sure how to read the settlements depicted in the Boii preview, since the large city does seem to contain a very feeble second wooden wall.)

    The only alternative around the lack of citadels in non-nomadic settlements would be to switch cities with castles and vice versa: i.e. to give castles to citadel-building cultures and cities to nomadic cultures, contrary to what the team said in the Massilian preview. This would however give birth to two problems: (1) Nomadic settlements would turn out to have a bigger population than their non-nomadic counterparts, which seems unrealistic to me. And (2) nomadic settlements would have more upgrades (6 kind of settlements) than the non-nomadic (who would end up having only 5 levels of castles). Therefore, I believe the team decided to drop the feature of castles with their ring-walls altogether, and to use the castle/city-dichotomy merely to portray nomadic settlements more accurately. A hard decision, but nonetheless perfectly understandable.

    kind regards,

    Andy
    from plutoboyz

  5. #5
    Member Megas Methuselah's Avatar
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    Default Re: A question about walls

    Quote Originally Posted by Andy1984 View Post
    IA hard decision, but nonetheless perfectly understandable.
    I don't mind, though. The walls are a small issue in the grand sphere of things. I mean, look at what the EB Team has done already! I'm so damn excited!

  6. #6
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: A question about walls

    I know wall models and skins aren't the highest on the team's priority atm, though it would feel weird to have medieval wooden walls and houses in say.....a nomad camp. >_>




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