5. Civil War
1)Declaration of War
A Player must make a Declaration of War towards a specific Player in a public thread before they can attack any of that Player’s armies or settlements. Other Player's have 24 hours to join one side or the other. After that all Players who did not choose a side will be considered neutral. Players without avatars or with agents can not declare war upon another Player.
2)Ending a Civil War
A Civil War will end when all Players on one side are dead or all living Players on both sides publicly agree to a Peace Treaty. So long as it is limited to changes to the provinces, settlements, armies and retinue of the Players signing the Peace Treaty, it will be considered binding law. All terms of a Peace Treaty that go beyond these limits, particularly those that increase a Players influence or powers beyond those allowed by the rules, will only be binding if adopted by a two-thirds majority of the Council at the next normal session.
3)Civil Wars on the Campaign Map
While a Civil War is in progress, all players involved in the Civil War will lose their ability to make any moves on the campaign map. During the civil war the game will be frozen and the turn will not be advanced. The Civil War have 2 rounds on the campaign map: gather and move/attack. One round lasts 24 hours.
After the round ends, GM will implement all moves for players involved in the Civil War, utilizing the console. The orders will be executed simultaneously for all players. Movement will continue in this manner until two hostile player-controlled armies enter the same province. When this occurs, a PvP Battle will begin. All PvP Battles will be considered Meeting Engagements, in which neither side has a terrain advantage, unless one of the armies was Defending the province where the battle occurred. If this happens, the defending army will get a terrain advantage in the following manner: (1) If the province is owned by the Defender, the battle will be a siege assault of the settlement. (2) If the province is not owned by the Defender, the battle map will be chosen such that a terrain advantage, such as a high mountain, fort, or bridge is given to the Defender. The Umpire of the battle will determine the precise nature of the terrain advantage. There will be no unit recruitment during the Civil War.
4)PvP Battles
Whenever a PvP Battle occurs, if both players agree, the battle will be fought via multiplayer, with GM or anyone he chooses acting as umpire. The umpire will determine the map and the precise composition of the armies. If the battle is not fought via multiplayer then it will be fought either in a typical Throne Room tabletop battle style or as a abbreviated tabletop battle and will be umpired by GM or anyone he chooses. The umpire will determine all settings to be used in the battle, including the map and the precise composition of the armies. Regardless of the type of battle chosen, the umpire must attempt to have the battle replicate the in-game state of affairs to the best of his ability. Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces. Console commands may be used to implement the results.
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