Results 1 to 30 of 200

Thread: RTW:BI roleplaying game: Vandal Invasion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: RTW:BI roleplaying game: Frankish Invasion

    I'm definitely interested in a game with the Vandals.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:BI roleplaying game: Vandal Invasion

    Civil War rules:

    Spoiler Alert, click show to read: 
    5. Civil War

    1)Declaration of War
    A Player must make a Declaration of War towards a specific Player in a public thread before they can attack any of that Player’s armies or settlements. Other Player's have 24 hours to join one side or the other. After that all Players who did not choose a side will be considered neutral. Players without avatars or with agents can not declare war upon another Player.

    2)Ending a Civil War
    A Civil War will end when all Players on one side are dead or all living Players on both sides publicly agree to a Peace Treaty. So long as it is limited to changes to the provinces, settlements, armies and retinue of the Players signing the Peace Treaty, it will be considered binding law. All terms of a Peace Treaty that go beyond these limits, particularly those that increase a Players influence or powers beyond those allowed by the rules, will only be binding if adopted by a two-thirds majority of the Council at the next normal session.

    3)Civil Wars on the Campaign Map
    While a Civil War is in progress, all players involved in the Civil War will lose their ability to make any moves on the campaign map. During the civil war the game will be frozen and the turn will not be advanced. The Civil War have 2 rounds on the campaign map: gather and move/attack. One round lasts 24 hours.
    Spoiler Alert, click show to read: 
    a)Gather - The player may gather units he owns that are located in the same province as his avatar, but which are not currently located in his avatar's army. All units specified in this manner will be teleported into the avatar's army. It's possible to gather units only during the first round. If Player enters a province he owns after the first round all units there will be considered reinforcements in battle but can not be added into the Players army.
    b)Move/Attack - The player may move his avatar's army into any adjacent province. Player can not move his army into AI controlled province unless the faction is horde.

    After the round ends, GM will implement all moves for players involved in the Civil War, utilizing the console. The orders will be executed simultaneously for all players. Movement will continue in this manner until two hostile player-controlled armies enter the same province. When this occurs, a PvP Battle will begin. All PvP Battles will be considered Meeting Engagements, in which neither side has a terrain advantage, unless one of the armies was Defending the province where the battle occurred. If this happens, the defending army will get a terrain advantage in the following manner: (1) If the province is owned by the Defender, the battle will be a siege assault of the settlement. (2) If the province is not owned by the Defender, the battle map will be chosen such that a terrain advantage, such as a high mountain, fort, or bridge is given to the Defender. The Umpire of the battle will determine the precise nature of the terrain advantage. There will be no unit recruitment during the Civil War.

    4)PvP Battles
    Whenever a PvP Battle occurs, if both players agree, the battle will be fought via multiplayer, with GM or anyone he chooses acting as umpire. The umpire will determine the map and the precise composition of the armies. If the battle is not fought via multiplayer then it will be fought either in a typical Throne Room tabletop battle style or as a abbreviated tabletop battle and will be umpired by GM or anyone he chooses. The umpire will determine all settings to be used in the battle, including the map and the precise composition of the armies. Regardless of the type of battle chosen, the umpire must attempt to have the battle replicate the in-game state of affairs to the best of his ability. Regardless of the type of battle chosen, the umpire will determine the results, including, but not limited to, units to be disbanded as casualties, avatars to be killed off as casualties, and changes in the control of provinces. Console commands may be used to implement the results.



    TinCow, could you please name the thread: RTW:BI roleplaying game: Vandal Invasion

    Last edited by Ibn-Khaldun; 04-03-2010 at 15:27.

  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:BI roleplaying game: Vandal Invasion

    So, is there any other questions/suggestions/ideas/etc?

    If not then we have decide who get's what character. Beside the two starting FM's there are also spy, assassin and diplomat available.
    Does anyone have objections me becoming the GM? I have done this job before(I was GM in WotB) and thus have some idea what I have to do.

  4. #4
    Vagrant Member Madoushi's Avatar
    Join Date
    Feb 2010
    Location
    Vancouver
    Posts
    181

    Default Re: RTW:BI roleplaying game: Vandal Invasion

    I'm cool with Ibn-Khaldun GMing.
    Also I'm pretty new to this, so I don't mind if I have to wait to get a character.



  5. #5
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: RTW:BI roleplaying game: Vandal Invasion

    So, the current Sign up list:
    Ibn-Khaldun - Duva, diplomat
    Braden - Oza, spy
    TheFlax - Visimar, leader

    Madoushi
    Ignoramus
    Elite Ferret?
    Lord of Lent

    Available characters(copy-paste from descr_strat.txt file):

    character Visimar, named character, leader, age 37, , x 157, y 126
    traits FactionLeader 1, Warlord 1 , Despoiler 3 , GoodTrader 3 , GoodTaxman 3 , Intelligent 2 , LogisticalSkill 2 , Pagan 1
    ancillaries overseer, scout, torturer, merchant, jeweller, swordbearer

    character Gondegusulus, named character, heir, age 18, , x 159, y 125
    traits FactionHeir 1, GoodCommander 1 , Pagan 1
    ancillaries musician, herbalist, master_hunter

    character Duva, diplomat, age 37, , x 154, y 129
    traits Pagan 1

    character Oza, spy, age 27, , x 155, y 126
    traits GoodSpy 2 , Pagan 1

    character Marcuui, assassin, age 17, , x 158, y 124
    traits GoodAssassin 1

    . . . . . . . . . . . . . . . . . . . . .
    FM's who become of age soon:

    character_record Maroboduus, male, command 0, influence 0, management 0, subterfuge 0, age 14, alive, never_a_leader
    Will be available on turn 4

    character_record Gildo, male, command 0, influence 0, management 0, subterfuge 0, age 12, alive, never_a_leader
    Will be available on turn 6

    Both are sons of the leader, Visimar.

    . . . . . . . . . . . . . . . . . . . . .
    You can take one of the agents if you want or wait until those to FM's become available.
    I'll take that diplomat.

    Since we don't change anything in the game then there will be no mod for us. The first save will be posted soon.

    If you want to add something into the rules or change something there then please post it now.

    First event, "Road to Africa", will be posted in the Council thread once we have started the game.



    Edit: The starting save: VI-363s-0
    Last edited by Ibn-Khaldun; 04-04-2010 at 21:11.

  6. #6
    The Search for Beefy Member TheFlax's Avatar
    Join Date
    Feb 2008
    Location
    Montreal, Canada
    Posts
    2,012

    Default Re: RTW:BI roleplaying game: Vandal Invasion

    I'd take Maroboduus unless someone objects.

    Rules look good Ibn, not to complicated and in line with what we are used to. I'm also good with you GMing and if you want help with something, I'm available.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

  7. #7
    Oza the Sly: Vandal Invasion Member Braden's Avatar
    Join Date
    Apr 2005
    Location
    Leeds, Centre of the Universe, England
    Posts
    1,251

    Default Re: RTW:BI roleplaying game: Vandal Invasion

    Oza - I'll take the spy. Was going for a more active character but I think I'll have more fun with the spy! Muhahahhahah....

    BTW - any mini-mods being used on this or is it Vanilla?
    My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO