VI Rules
Available characters(FM's) will be posted in the Library&History thread.
This thread is Vandal Invasion OOC thread.
VI Rules
Available characters(FM's) will be posted in the Library&History thread.
This thread is Vandal Invasion OOC thread.
Last edited by Ibn-Khaldun; 05-31-2010 at 10:48.
Well, I picked the Franks only because I and Braden liked it. Of course we can choose another faction but the main point is that in my opinion we should keep the game as simple as possible.
The only eastern faction in BI is Sassaids and perhaps Berbers as well.
The first could be quite interesting to play if you like generals who never die.
However, Berbers are not "completely finished" faction since they were never meant to be playable.
Factions in BI:
Barbarians:
Celts, Saxons, Franks, Burgundy, Lombardy, Alemanni
Nomad/Steppe:
Vandals, Huns, Sarmatians, Goths
Roman:
Western Roman Empire, Eastern Roman Empire
Eastern:
Sassanids, Berbers
There are also Ostrogoths, Slavs and Roman rebels but they are not playable from start.
We shouldn't also pick one of the "half finished" factions.
Out of these faction Romans, Huns, Franks, Saxons, Sassanids are the only ones who can give something to the RP and make the game interesting.
I wasn't thinking THAT eastern
I'd like Vandals, but they are not in you "final" list. Out of those I'd be interested in the Huns, but I don't know how powerful they are. Anyways, it was just a comment and if everyone is ok with Franks, I'll join the fold. Its not a major concern.
I think playing a horde nation could be interesting, and would simplify all the rules on land ownership.
You mean that "he who conquers owns it" rule?
There is one small downside with hordes.. when they settle then they lose 1/3 of their forces and it's impossible to determine from whose stack what units will disappear.
Also, they don't have any income. It's not big problem if we don't buy mercs and sack every city we take.
Playing as Vandals could be interesting. Trying to follow their historical route(from their starting position through Italy, Gaul and Spain to North-Africa) will certainly give a lot of big battles against romans.
Might I suggest a throw-back to the old succession games? If you play the Vandals, make a house rule that the faction CANNOT settle until it reaches North Africa by way of Spain, and when you reach there you MUST settle. That will give you a big challenge in getting there, plus it will get rid of concerns about the loss of units on settling because when you finally settle it will be together in a cluster. Perhaps some custom rules about determining ownership of units while still in the horde part of the game would be useful, and then only switch over to the full rules listed above once you finally settle. Might be fun to have ways of taking control of other peoples' units while in horde mode: a power struggle of sorts. Perhaps ownership of the settled lands can be determined by who 'wins' the power struggle during the journey.
Btw, Franks can also become horde.
Anyway, what faction shall we use then?
Franks vs Vandals
I always get wiped out by the Vandals when I try to play the Goths. :
I wouldn't mind playing as the Franks or Saxons...
Lol, after I checked those two factions I like Vandals a lot more than before.
Never played Vandels in BI, didn't appeal to me so I might find it an interesting struggle to acclimatise. Willing to give it a go if its interesting though!
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It will be interesting when WRE manages to survive the first few turns. As far as I remember, WRE in full power is
So, it's Vandals then?
I'll write that "Do not settle before Africa" into the Rules as well then.
lol...quick test battle and I'm all at sea with Vandals! Horse archers!?! What blasphemy is this! No infantry thats any good either?? Oh dear, think I'm gonna kill lots of our own people (snigger)
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
I suppose since I'm not going to be responsible for settlement management, I don't mind playing Vandals.
However, I can see myself 'losing' a lot of battles by running away when my arrows run out. XD
I think that the "Road to Africa" could be implemented as the first event?
This way the Rules can be overlooked(in most cases).
Edit: Though it's not that important but I had an idea that we change campaign map forts for the nomads to villages. They look a lot better.
Last edited by Ibn-Khaldun; 04-02-2010 at 22:22.
I'm definitely interested in a game with the Vandals.
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Civil War rules:
Spoiler Alert, click show to read:
TinCow, could you please name the thread: RTW:BI roleplaying game: Vandal Invasion
Last edited by Ibn-Khaldun; 04-03-2010 at 15:27.
So, is there any other questions/suggestions/ideas/etc?
If not then we have decide who get's what character. Beside the two starting FM's there are also spy, assassin and diplomat available.
Does anyone have objections me becoming the GM? I have done this job before(I was GM in WotB) and thus have some idea what I have to do.
I'm cool with Ibn-Khaldun GMing.
Also I'm pretty new to this, so I don't mind if I have to wait to get a character.
So, the current Sign up list:
Ibn-Khaldun - Duva, diplomat
Braden - Oza, spy
TheFlax - Visimar, leader
Madoushi
Ignoramus
Elite Ferret?
Lord of Lent
Available characters(copy-paste from descr_strat.txt file):
character Visimar, named character, leader, age 37, , x 157, y 126
traits FactionLeader 1, Warlord 1 , Despoiler 3 , GoodTrader 3 , GoodTaxman 3 , Intelligent 2 , LogisticalSkill 2 , Pagan 1
ancillaries overseer, scout, torturer, merchant, jeweller, swordbearer
character Gondegusulus, named character, heir, age 18, , x 159, y 125
traits FactionHeir 1, GoodCommander 1 , Pagan 1
ancillaries musician, herbalist, master_hunter
character Duva, diplomat, age 37, , x 154, y 129
traits Pagan 1
character Oza, spy, age 27, , x 155, y 126
traits GoodSpy 2 , Pagan 1
character Marcuui, assassin, age 17, , x 158, y 124
traits GoodAssassin 1
. . . . . . . . . . . . . . . . . . . . .
FM's who become of age soon:
character_record Maroboduus, male, command 0, influence 0, management 0, subterfuge 0, age 14, alive, never_a_leader
Will be available on turn 4
character_record Gildo, male, command 0, influence 0, management 0, subterfuge 0, age 12, alive, never_a_leader
Will be available on turn 6
Both are sons of the leader, Visimar.
. . . . . . . . . . . . . . . . . . . . .
You can take one of the agents if you want or wait until those to FM's become available.
I'll take that diplomat.
Since we don't change anything in the game then there will be no mod for us. The first save will be posted soon.
If you want to add something into the rules or change something there then please post it now.
First event, "Road to Africa", will be posted in the Council thread once we have started the game.
Edit: The starting save: VI-363s-0
Last edited by Ibn-Khaldun; 04-04-2010 at 21:11.
Oza - I'll take the spy. Was going for a more active character but I think I'll have more fun with the spy! Muhahahhahah....
BTW - any mini-mods being used on this or is it Vanilla?
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
No, it's just Vanilla. I thought mini mods will make things too complicated.
Also, if any of you don't want any of the current character then you can wait those 2 FM's. You can still take part of the Council Sessions and vote but can't become the Treasurer.
@TheFlax - If you want then you could help me with the history thread.
Nothing too difficult.
Each turn update the history by adding a link to battle reports and stories. Or when something interesting happens in Council give a link there. I think it's much easier to update the history when something have just happened rather than updating it during each council session.
I'm also going to keep the Library as simple as possible. Should be easier to read it and updating it this way.
Edit: Perhaps merging library and history into one thread? You updating the post with history and I'm doing the same with the library posts?
Last edited by Ibn-Khaldun; 04-04-2010 at 16:51.
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
@TheFlax - At the moment one thread for both library and history is a better option. Later, when it does look like too busy we can just ask TC to brake them into two threads.
@Braden - Oza's trait description("This man has a taste for reading other people's correspondence.") made me laugh and I pictured him as a postman reading peoples mails.
One more thing to discuss: Should we play the game in a new forum or should we stay in this one?
I have no problem playing in this forum but if someone else wants to start a big game like LotR or KotF then things might get confusing(threads with the new game idea mixed with this ones threads). Perhaps TinCow could share his opinion on this matter.
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